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Multi Stage Crestfall A9

multistage payload in and around a rainy alpine mountain base

TFConnect 2023 Double Trouble Contest Entry by @half and @blucheese
Uses content:
Version A7 Changelog:
  • an update so large we just had to skip version A6
  • final TFConnect contest version
  • stages are now combined
  • timers/time added on caps adjusted appropriately for multistage pl map
  • env lighting changed from thundermountain to sawmill
  • artpass by @blucheese
  • various gameplay changes including but not limited to:
    • widened walkways near 2nd stage's A point
    • bridge across cave exit near 1st stage's A point
A7 Screenshots:
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Author
half
Downloads
147
Views
560
First release
Last update
Category
Payload

Resource team

More downloads from half

Latest updates

  1. A9 - sightline blocks and a few minor changes

    changelog: quieted the secret object in blu spawn's water blocked slightly extreme sightline from the attacker left-side flank after A on stage 2 to the main door going into the B area fixed a stuck spot on some crates in the cave on stage 1...
  2. A8 - various fixes and a few balance changes

    back at it again. thanks to all who have playtested and left feedback! this might end up being the last version before beta. might not though; we'll see. notable balance changes: changed red's respawn wave time on stage 2 B point from 6s -> 7s...
  3. A7B - post-contest polish/bugfixes + bonuses

    THE CONTEST HAS CONCLUDED! Crestfall placed 2nd overall in Gameplay and 4th overall in Visuals, which is great (even though no signed posters...) and we are proud of the map we've made so far. Congratulations to the winners and thanks to 14bit...