payload

  1. Jade

    PL_Bruggen 0.3

    a very early version of my payload map themed around different cities of Belgium. would LOVE any input about it (keep in mind its SUPER early)
  2. Phe

    Launch a10ba10b

    for stack the deck contest
  3. Starhorder

    payload cart cannot be pushed.

    so... when a BLU player tries to push the cart in my map, nothing happens. I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
  4. AlrexX [she/they]

    Multi Stage AXOG S1A5

    A small multistage payload map inspired by some of the old classics like Goldrush and Hoodoo.
  5. Ismaciodismorphus

    Ionic (Stage 1) a1g

    Stage 1 of a planned 3 stage payload map, set in Australia or something
  6. Mega_Kinesio

    Grandhill a1e

    This map has been a long time coming. I have intermittently worked on this map for several years, but I am now finally confident enough in it for a public playtest. Grandhill (working title) is a 5-point single-stage payload map with an emphasis on verticality and height...
  7. Katsu! :3

    2024 Payload Pandemic Challenge

    The year is 2024. The mapping world has been utterly infested by Payload maps, of varying degrees of quality. You have been tasked with eliminating (playing) a multitude of maps and decimating their ranks (achieving more map knowledge), however you may choose one of three tickets to select your...
  8. Padre Snowmizzle

    Rocket Ranch (PL Ram) 1.0.4

    Bombs bring the boom, but the R.A.M. will always cause a ruckus; steer her through the acid pit! You know, you have to give it to RED; they've gotten smart enough to spread their devices out. A single bomb cart, heck, even multiple in the same area won't cut it. BLU's going to need their own...
  9. AsG_Alligator

    Blackmoose a9

    HL1 inspired payload map. Has all the HL1 staples such as vents, energy beams, trains and akira elevators.
  10. Padre Snowmizzle

    Breach (PL Ram) 1.0.4

    Bombs bring the boom, but the R.A.M. will always cause a ruckus; steer her through the wastelands! You know, you have to give it to RED; they've gotten smart enough to spread their devices out. A single bomb cart, heck, even multiple in the same area won't cut it. BLU's going to need their own...
  11. Ranily

    Backbase a5a

    Welcome to Back Base ! A community map to create for the purpose of offering the community yet another map. I need feedback to start working on it again ! This is a re-release of the old version under development, and I wanted to offer the final version its own place on the workshop...
  12. Blue Clouds

    Yggdrasil a1

    RED has, by pure coincidence, found the Yggdrasil. BLU, not to be outdone, has decided to blow it up. Push a payload through a forest and a logging camp, then down a hill, and finally into a RED Warehouse to win. This is my first map, so don't expect it to be great.
  13. asylum

    Melee Fort (PLR) A18 V2

    NEW AND EXCITING! It's PLR Melee Fort! It's a midnight bombing run as the teams compete to push their bomb cart into the other team's courtyard, to blow up their opponent's secret base! Features realistic Titantrons for you and your team to walk out and be badass to! Win the round to open the...
  14. djmatt18000

    Beachcliff a2

    This is a tropical themed payload map i made the first version in 2 days
  15. NatteBuilder

    pl_timberpeak a3 (playtest. upload issues..... )=

    pl_timberpeak is a payload map based in the mountains Blue push a cart through the mountain side finally into the reds mountain base the detonate it.
  16. cugz kani

    pl_forebay a1

    A 4-cap Payload map. Starts at a dry riverbed, goes through caves and a processing plant to reach the water reservoir and the hydroelectric dam where RED keeps a secret prototype.
  17. Crash

    Blocked b3

    A full length payload map set in a marble quarry, for the Stack the Deck contest, fulfilling the following cards (plus more!): Gameplay- Delay Mechanic (two of them!) Functional Elevator (two of them!) Two objectives within 1024hu (two of them!) It will eventually have a non-deathpit hazard (or...
  18. MayaMogus

    Desolation rc1c

    Winner of the Stack The Deck Major Contest #18 https://tf2maps.net/threads/major-contest-18-stack-the-deck-results.53127/ Uses Blade X64's Payload elevator logic Red team has taken over a robot factory and are planning to use them to fight against BLU, as they try to blow up their almost...
  19. GuardianAngel

    pl_madword 2024-03-09

    A map a made a long time ago back in 2018, when i'd just make a map in full and never play test them I recall the idea being Red has taken over Blu's base and plan to use the missiles to blow up the near by city. 5 CP Payload. Not sure how it plays, but i enjoyed going back and looking at my...
  20. GuardianAngel

    pl_conclave b6b

    Entry for the Stack the deck event. Red is hiding on the steep slopes of this canyon. Hidden within is a secret rocket silo that Red plan to use to destroy the nearby rail bridge. 2 stage payload Gameplay cards: 1. Map has at least 2 stages 2. At least 3 objectives in a single stage 3. At...