War Divided is a Payload Race map originally designed as an April Fools style map.
Featuring a cut in half bomb cart for both teams, and a Frontline Theme.
Originally built and designed in Summer 2016.
Always liked some of the lesser used features in TFC, such as the Demoman's ability to plant detpacks in certain areas of some maps to actually open up or close off paths. This set of prefabs and models aims to help recreate that for TF2.
Contents...
Hello, I thought of an interesting gamemode that i'm calling "Payload Push" abbrievieated as plp. The idea behind this is that both Teams RED and BLU can push the payload cart, the map is symmetrical. The aim of the game mode is to push the cart to the opposing side. Sort of like a game of tug...
Keeping this for archive purposes
Stage One of an idea that suddenly appeared.
Both teams were hired to blow up a pile of gravel that is rumored to contain a large amount of australium, but only the team that blows up the gravel is getting payed.
A PLR map set in a euro town for the Frontline community update.
Team must escort the priceless paintings to the helicopters.
Thing I know are an issue still
-clipping
-soundscape
-cart placeholder
-possible optimise
Siege (temporary name) is a 3-Stage Medieval Payload Race map where two families want to be the first to give the king a grateful "present"
For the Ye Olde Workshoppe project.
Stage 1 made by Rata(DeOrdenador) and Viper.
Stage 2 is being made by Davekillerish.
Stage 3 is being made by...
ZIP file contains one VMF with a working prefab for single-stage Payload Race, based on ABS's Ultimate Mapping Resource Pack's version, as the resource pack hasn't been updated lately and the single-staged PLR prefab is buggy.
It fixes the following problems:
1. Adds a team_control_point round...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble