Help with a custom Gamemode...

Discussion in 'Mapping Questions & Discussion' started by CareBear, Nov 8, 2016.

  1. CareBear

    CareBear L1: Registered

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    Hello, I thought of an interesting gamemode that i'm calling "Payload Push" abbrievieated as plp. The idea behind this is that both Teams RED and BLU can push the payload cart, the map is symmetrical. The aim of the game mode is to push the cart to the opposing side. Sort of like a game of tug 'o' war. If the enemy team manages to push the cart to your side of the map, you lose. And if your team pushes the cart to the enemy side of the map, you win. I would like the cart to behave like a normal payload cart. except that when RED is in the capture zone of the cart, it pushes it back.

    Can anyone help me out?
     
  2. dryerlint

    dryerlint L5: Dapper Member

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    Does this work?

    Found it online, haven't tested it. Seems to be the right thing though.
     
  3. killohurtz

    aa killohurtz Distinction in Applied Carving

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    There have actually been a few attempts at tug-o-war payload before (see Waste and Effigy). I couldn't explain the setup myself since I have no experience mapping for it, but you could poke through a prefab like this one to learn how it works.
     
  4. CareBear

    CareBear L1: Registered

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    Thank you so much, bit of a bummer knowing that the idea for this game mode was not my idea. Oh well.
     
  5. CareBear

    CareBear L1: Registered

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    Ok, i have had an idea, a slight variation of this game mode. There is also a control point in the middle of the map, the cart belongs to and behaves to whatever team owns the control point. meaning BLU could be a few seconds away from winning, when red captures the point and BLU is forced to capture it back if the want to push it any further. I'm gonna try make this myself, but feel free to suggest ways of how this could work. Thanks in advance to anyone who does.
     
  6. Crowbar

    aa Crowbar perfektoberfest

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    That'd split the point-owning team to cart pushers and point defenders. Not the best idea imo.
     
  7. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Make the cart a platform with a point on it.

    Boom-de-adda. Problem solved.
     
  8. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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