payload race

  1. Tom Hoen

    plr_frostfell B2

    http://archive.tf2maps.net/showthread.php?t=18667 Welcome to Frostfell! Does your drink have ice cubes? Do you know where they come from? No? Then here's the answer! Welcome to Frostfell! We deliver best ice cubes in the world and we're proud of it! Our ice cubes are mined from deep withing...
  2. Yosh

    Eruption A1

    It's a payload race map that takes place inside a volcano. the track goes over a rickety bridge at the beginning and spirals down below itself into the pit of lava in the center for the finale
  3. 14bit

    PLR/ToW Hybrid Logic A1

    Here's the logic for the PLR/ToW hybrid mode used in stage 3 of Guava Gulf. Carts begin as in a standard PLR mode, but can merge onto the same track to become ToW. Once a team makes it to the other end of the zone, the carts separate again. This version of the logic is designed for Single Stage...
  4. Blade x64

    [Guide] Payload's Logic

    This reference covers what you need to know to deal with the logic of the payload gamemode. We're not trying to reinvent the wheel here, so this is based on the gametype prefab available in ABS's Mapping Resource Pack. I expect you'll use the prefab in your map. Before starting, be sure you're...
  5. Blade x64

    PLR Train Finale Logic 2018-10-31

    Prefabricated gamemode for easy assembly. Cactus Canyon's concept of victory by train collision applied to PLR. Once both carts pass the center path_track, the train will pass at its fastest rate. Gate and cap specific path_tracks should be grouped together.
  6. 14bit

    Orbit A1

    Everyone's favorite Payload Circuit map is back for 2018! I'm proud to present my second ever map from 2015 recompiled, reuploaded, and repacked for the next generation of mappers to experience. The gamemode prefab has also been updated for 2018! Check it out here! Original post from 2015...
  7. 14bit

    PLR Circuit Logic v2

    Here's the basic gametype logic for my "Payload Circuit" map that I did for April Fools day back in 2015. It was originally intended to be a joke, but it actually played quite well, and several people asked how I did it. Originally posted a few days after the April Fools event in 2015, this new...
  8. XEnderFaceX

    Hellgate Final

    Hellgate is a Payload Race Map ============================== Its Halloween once again! Blutarch and Redmond have decided to finish their rivalry once it for all, by pushing eachother to their DOOM! Will you be able to defend your Employer? Objective: ========== Hellgate is a unique Payload...
  9. Suna

    Thriller A11

    WIP PLR map for Scream Fortress X (2018). Merasmus is once again in dire need from your favourite group of mercenaries, as he is somehow in debt to the mafia...again. Thankfully, he is able to convert souls directly into American currency this time, and has promised to give the leftover cash...
  10. ProfHappycat

    vandals a1a

    Originally made for the 2018 Summer 72hr Jam. Started with about ~12 hours left on the clock, mapping stopped with 4 hours 53 minutes left. Fueled entirely by three albums: -Since I Left You by The Avalanches -Sparkling Music by Deavid Soul -You've Come A Long Way, Baby by Fatboy Slim A Boojum...
  11. Funnystuf

    Summer Splash 72a

    Here is my entry to 2018's 72 Hour Summer Jam! I wasn't in the right mental state these last few days to give it my ALL, but I decided I could whip atleast something neat up. Features: Payload cart with sunglasses! Death pits! Big pools of water! (Because who doesn't like that!) Way too many...
  12. eighttailedfox

    Multi Stage Unable Transport a4

    Unable Transport is a new kind of Payload Race. Designed to be extremely hard to stalemate. Explanation: You Win if Enemy Can't Push Cart I built this instead of Connect 5 contest. Will make the gamemode available in April.
  13. GeeNoVoid

    plr_wallrun A1

    Payload map with a big wall in the center, Also the first non-gimmick map i'm actually taking seriously wonder how long it'll last.
  14. JLuka

    plr Care Package b2

    Send the enemy team a supply of sabotage in this Tug of War, frontline themed map centered around an experimental chemical weapons factory. Push the bomb in the center to the enemy base. (very early wip)
  15. Cig0073

    Abandoned Factory A1

    My very first map.Still Work in progres.
  16. OctoBlitz

    ThirdRock A1

    What rock is the third rock? A symmetrical payload race map set... well... somewhere... Haven't come up with a setting and these rocks are just placholders until I can come up with something better to cut off sightlines... Made to exceed my previous map cp_airraid...
  17. FishyUberMuffin

    Frontline Payload Race

    Is it possible to have the frontline tank carts to replace the payload carts in plr? I am wondering because I did not see that game mode in the demo.
  18. eighttailedfox

    War Divided b1

    War Divided is a Payload Race map originally designed as an April Fools style map. Featuring a cut in half bomb cart for both teams, and a Frontline Theme. Originally built and designed in Summer 2016.
  19. Sage J. Fox

    Past 72hr Jam Entry TFC-like DetPack Prefabs 2017-02-13

    Always liked some of the lesser used features in TFC, such as the Demoman's ability to plant detpacks in certain areas of some maps to actually open up or close off paths. This set of prefabs and models aims to help recreate that for TF2. Contents...
  20. CareBear

    Help with a custom Gamemode...

    Hello, I thought of an interesting gamemode that i'm calling "Payload Push" abbrievieated as plp. The idea behind this is that both Teams RED and BLU can push the payload cart, the map is symmetrical. The aim of the game mode is to push the cart to the opposing side. Sort of like a game of tug...