payload race

  1. Thetriztheexistentialneko

    Past 72hr Jam Entry plr thetriz 72hjam 2022 A1DA

    Due to going on vacation on the 23rd to place with no internet meant i only had less than 24 hours That also means this is my final submission for the 72hjam And due to that low timeframe i decide to embrace so more cursed mapping decisions and unfortunately i didnt have times to make the cart...
  2. Ismaciodismorphus

    Multi Stage Snowpine a2

    I added the hidden cut third exit from the third stage haha Its pipeline but white, i plan to add some cool stuff to it like maybe Santa will airstrike everyone every 20 seconds and nuke the map or something. Get the gronch to the enemies base! Credits: Krazyzark - Snowy models pack
  3. Roboto

    towerhaul a1

    Known Bugs: Some Rollbacks/Rollforwards don't show on hud Blu track on UI cuts off near the end (Not sure if it's Hud dependent or not)
  4. Tang

    Tang MC21 a2

    poggers
  5. Gothic Organist

    Plr_renaissance (72h) A1

    My 2021 72 hour entry loosely based on my home town. It is a payload race map with trams as payloads. I will fix the long sightlines in the map centre, no worries :3
  6. MrOakridge

    plr_trident 72hr Final v1.1

    A Payload Race with an emphasis on tight spaces and close-quarters combat. Can you get your cart through when the tracks are so intertwined with the enemy's? There is a well-hidden Easter egg in this map. Can you figure out how to make it appear? --- This map uses door prefabs and game logic...
  7. Fiddleford

    Smoke Creek A8

    A two-stage payload race map inspired by Dario Casali's work
  8. Stack Man

    PLR Cart Elevator Prefab A3b

    A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator. Notes: The prefab is set up to allow a team_train_watcher to handle rollfoward and rollback zones using only flags, so no manual outputs are needed. As a result, there are two...
  9. Tiftid

    plr_tiftid_mc18 _a1a

    A PLR map in the style of Pipeline stage 3, but with efforts to make it less spawncampy and more focused thanks to doors that only open once the cart passes a certain point. Also features the train finale from Banana Bay.
  10. 14bit

    14bit MC17 A1

    A PLR map made in around 16 hours for MC#17: Earth, Wind, and/or Fire. Featuring: Slow payload elevators (Earth) Jump pads designed to make players collide in mid-air and fall into lava (Wind) Fireballs on a sections of rollback track with a 0.3X speed modifier on the carts (Fire)
  11. Springo

    mc16 Springwarrior a1

    Teams face off each other in an area filled with giant blocky factory buildings. Who is the first to get their cart to perform a cool ramp trick? Wait I didn't finish the ramp finale
  12. Yoshark

    plr_traincartbomb b1a

    My april fools submission for 2021. A funky train yard where opposing teams fight each other and the map to get their payload cart to the end. (I'm also uploading all dev versions played during the af tests for sake of historical value)
  13. cupcaaakes

    plr_ironbridge_stage3 A2A

    Super early first test, I'd even more call it a concept. Maybe this goes somewhere. This is Ironbridge (Name not final). I plan on having this as a three-stage Payload Race map, however, I'd like to have every stage playtested to perfection before I add any more stages. I hope you guys like...
  14. Fault in Maps

    SS Payload Race: ABS + Cart Explode [PREFAB]

    This is a variation of the Single-stage PLR logic prefabs by ABS, but when the carts reach the final checkpoint they explode like in the traditional payload prefab! Hopefully this saves someone the trouble of having to do their own logic. I wanted to include multi-stage PLR, but I am having a...
  15. SunriseWatchWater

    Minecraft Bedrock RC1

    - A Single-stage Payload Race Map with a Minecraft theme. This a Map Minecraft Bedrock, you're have never with a lift, i'm start ago time with a bedrock. Custom Assets: The Frontline Pack Minecraft Textures
  16. Serbian Hammer

    Rails A08

    Rails- now repurposed as a PLR map. Features two main fighting areas, with varying elevations, and a central building where the tracks end. Screenshots: https://imgur.com/a/SdJinNO -Now there are 2 twisting tracks and 2 payloads. -Trains are sadly gone now. -Respawn layout has been changed.
  17. Stiffy360

    plr_shaft a3b

    plr_shaft is a unique payload race map. Instead of a normal track, the teams have to push a large drill down a vertical shafte to the bottom. There is a large amount of verticality in this map with two main levels. The upper area, and the lower underground space. You can easily traverse these...
  18. L

    Multi Stage Escalation Stage 2 A9

    Stage 2 to go with stage 1 of Escalation. Only this time, it escalated.
  19. Maid

    Maid's Payload Circuit Prefab v3

    The logic used for the gamemode in plr_snowthistle. Both carts are on a single circular track, and a team wins by catching up to and ramming their cart into the enemy team's cart, resulting in a wonderful explosion and some silly physics. This is a modification of 14bit's original PLR Circuit...
  20. JLuka

    Care Package b3

    [barrel cart is a place holder till i can figure out how to change it with it breaking] Tug of War Payload Race around an experimental chemical weapon facility using the frontline theme tug of war prefab i used: https://tf2maps.net/downloads/tug-of-war-payload-ynders-edition.2598/