Due to going on vacation on the 23rd to place with no internet meant i only had less than 24 hours
That also means this is my final submission for the 72hjam
And due to that low timeframe i decide to embrace so more cursed mapping decisions
and unfortunately i didnt have times to make the cart...
I added the hidden cut third exit from the third stage haha
Its pipeline but white, i plan to add some cool stuff to it like maybe Santa will airstrike everyone every 20 seconds and nuke the map or something.
Get the gronch to the enemies base!
Krazyzark - Snowy models pack
A Payload Race with an emphasis on tight spaces and close-quarters combat. Can you get your cart through when the tracks are so intertwined with the enemy's?
There is a well-hidden Easter egg in this map. Can you figure out how to make it appear?
This map uses door prefabs and game logic...
A singe-stage Payload Race map that attempts to solve stalemate problem of most Payload Race maps by having team's respawns located further from control point. The map uses arena-like layout that will hopefully lead to an interesting gameplay.
Skybox - Fiddleford
A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator.
The prefab is set up to allow a team_train_watcher to handle rollfoward and rollback zones using only flags, so no manual outputs are needed. As a result, there are two...
A PLR map in the style of Pipeline stage 3, but with efforts to make it less spawncampy and more focused thanks to doors that only open once the cart passes a certain point.
Also features the train finale from Banana Bay.
A PLR map made in around 16 hours for MC#17: Earth, Wind, and/or Fire.
Slow payload elevators (Earth)
Jump pads designed to make players collide in mid-air and fall into lava (Wind)
Fireballs on a sections of rollback track with a 0.3X speed modifier on the carts (Fire)
My april fools submission for 2021.
A funky train yard where opposing teams fight each other and the map to get their payload cart to the end.
(I'm also uploading all dev versions played during the af tests for sake of historical value)
Super early first test, I'd even more call it a concept. Maybe this goes somewhere.
This is Ironbridge (Name not final). I plan on having this as a three-stage Payload Race map, however, I'd like to have every stage playtested to perfection before I add any more stages.
I hope you guys like...
This is a variation of the Single-stage PLR logic prefabs by ABS, but when the carts reach the final checkpoint they explode like in the traditional payload prefab! Hopefully this saves someone the trouble of having to do their own logic.
I wanted to include multi-stage PLR, but I am having a...