overlay

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  1. Cole Slaw

    Crate Emporium Overlay 2018-07-02

    An overlay to use in your maps, and just in time for the 72 Hour Jam too! Also an excuse to fill a warehouse with barrel_crate model s.
  2. Scampi

    Full SFM Prop Library 2018-05-19

    Prepare to be amazed by the huge swath of new props to play with! I recently downloaded a huge pack of SFM assets from MaxofS2D's website. I eagerly crammed them into the custom folder and started examining all of them. There truly was an entire content pack's worth of props in there... but...
  3. XEnderFaceX

    Mapping with Pride Overlay 2018-04-25

    An Overlay that shows that you Map with Pride! :;) :overlaytool: Note: The Overlay is quite Large inside Hammer!
  4. ficool2

    Is it okay to move brushes 0.5 or 0.25 units offgrid?

    I am making a map with some bumpmapped materials, and decals/overlays don't work on it. So I thought of a work around to make a nodraw func_illusionary with the top textured. I just want to quickly ask, is it okay if I move it using the Transform tool 0.5 or 0.25 units down? I know about the...
  5. Jusa

    Soviet signs from Kalinka 2017-10-13

    Forgot to upload these so here they are in case someone else has use for them. Might add more/edit them later. Credit me somewhere if you use them in your level.
  6. Diva Dan

    Spooky Overlays Mini-pack three point one

    Hello! This pack includes 16 different overlays to use in your Halloween maps. They are all redesigns of signs already in the game, but with a subtle (or not-so-subtle) twist to them. Meant to be eye catching and a nice piece of eye candy for a player to enjoy, thee overlays aim to up the...
  7. Micnax

    Alpha Electric Sign 2017-09-08

    The newest invention of 3D signs turned into 2D overlays, it's the Alpha Electric logo! Made for @TheLoafLord because I was bored. It's 512x512 and made in Photoshop. No credit required because it was like a 5 min job. Drop it in your tf folder.
  8. Glubbable

    Team Colored No Entry Overlays V2

    Just a basic color edit to the current no entry overlay in order to provide a blue version for blue spawns and a neutral one as a means to indicate one-way paths to players if all teams have access to said path. Depending on how its used will depend on how annoying or distracting it'll be to...
  9. pi-ka

    A custom decall problem

    Now, I just wanted to add decalls, but the custom ones, AND the normal ones look like black squares when I load up the map, in the editor they work correctly, but if I load them into the game they are just textured black... how can I fix this?
  10. ISPuddy

    PASSTime Team logo overlay 2017-05-28

    PASSTime team logo as seen in the hud now we can put it anywhere
  11. JargonJC

    Spray-painted white line 2017-05-13

    A simple paint line that fits well on asphalt and concrete. I made it for an airport I'm working on, but decided to make it public. This is my first ever custom texture. PM me what you use it for, I love pictures!
  12. suber36g

    I got a bit of an issue...

    (Ignore the white flashes) I was in the middle of placing down signs when i realizes that the red sign is round, is there Red square signs or not?
  13. Micnax

    VBSP error with decompiled map file

    Hi all, I was trying to fix up an old map I had made by decompiling the BSP file I had on hand of it (I had lost the original VMF), but I'm encountering issues when trying to compile it. First I had areaportal issues which required replacing them all again (not too bad), but now I'm...
  14. Werewolf

    Help using r_screenoverlay without textures stretching?

    I've been experimenting with using r_screenoverlay to display textures to specific players. So far I have found that no mater what texture you use, it stretched the texture to fill the screen, resulting in them looking warped. What I'd like to know, is there any way to prevent this? For example...
  15. Corvatile

    [GUIDE] How To Make Dirt Roads

    Hiya. This is a pretty simple technique but it wasn't obvious to me at all when I was starting out mapping and I couldn't find tutorials on it anywhere else so I thought I might as well make one. You know those neat wiggly roads you see on a lot of official maps? Roads like this: Here's how...
  16. dryerlint

    Respect the Geneva Convention A1

    I've finished my first attempt at making an overlay. It's a metal sign reminding players not to commit war crimes. In case anyone wants them, here is the "clean" version: And the full SFM render: The VTF and VMT files should be placed in materials/signs Enjoy! Please let me know in...
  17. SnickerPuffs

    Collider Signs rc3

    Signs I made for the soon-to-be-released cp_collider, by me and @The Letter Before A. Contains 13 Overlays and their respective VMTs.
  18. P

    Just a Couple of Problems

    I've been away for quite a while. I had a lot of things going on in my life. The point is I'm back and with a Frontline map that is nearly ready for testing. However, I've encountered to problems that I'm not sure how to rectify. This first is about the hud on my map. It is a payload map with...
  19. FrostyHoneyJuicy

    TF2maps.net Stream Overlays V1

    TF2maps.net Stream Overlays Hello everyone. I would like to introduce 3 new overlays for TF2maps.net streamers. The pack in the download includes the .psb files, some preview screenshots and also some overlays for users who do not own the Adobe Photoshop. Every single overlay has it's own...
  20. fuzzymellow

    Past 72hr Jam Entry Bullseye Bill's Bullets and More! 2016-07-22

    Comes in red and blue flavor!