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Prepare to be amazed by the huge swath of new props to play with!
I recently downloaded a huge pack of SFM assets from MaxofS2D's website. I eagerly crammed them into the custom folder and started examining all of them. There truly was an entire content pack's worth of props in there... but...
I am making a map with some bumpmapped materials, and decals/overlays don't work on it. So I thought of a work around to make a nodraw func_illusionary with the top textured. I just want to quickly ask, is it okay if I move it using the Transform tool 0.5 or 0.25 units down? I know about the...
Forgot to upload these so here they are in case someone else has use for them. Might add more/edit them later. Credit me somewhere if you use them in your level.
Hello! This pack includes 16 different overlays to use in your Halloween maps. They are all redesigns of signs already in the game, but with a subtle (or not-so-subtle) twist to them. Meant to be eye catching and a nice piece of eye candy for a player to enjoy, thee overlays aim to up the...
The newest invention of 3D signs turned into 2D overlays, it's the Alpha Electric logo!
Made for @TheLoafLord because I was bored. It's 512x512 and made in Photoshop.
No credit required because it was like a 5 min job. Drop it in your tf folder.
Just a basic color edit to the current no entry overlay in order to provide a blue version for blue spawns and a neutral one as a means to indicate one-way paths to players if all teams have access to said path.
Depending on how its used will depend on how annoying or distracting it'll be to...
Now, I just wanted to add decalls, but the custom ones, AND the normal ones look like black squares when I load up the map, in the editor they work correctly, but if I load them into the game they are just textured black... how can I fix this?
A simple paint line that fits well on asphalt and concrete.
I made it for an airport I'm working on, but decided to make it public.
This is my first ever custom texture.
PM me what you use it for, I love pictures!
Hi all, I was trying to fix up an old map I had made by decompiling the BSP file I had on hand of it (I had lost the original VMF), but I'm encountering issues when trying to compile it.
First I had areaportal issues which required replacing them all again (not too bad), but now I'm...
I've been experimenting with using r_screenoverlay to display textures to specific players. So far I have found that no mater what texture you use, it stretched the texture to fill the screen, resulting in them looking warped.
What I'd like to know, is there any way to prevent this? For example...
Hiya. This is a pretty simple technique but it wasn't obvious to me at all when I was starting out mapping and I couldn't find tutorials on it anywhere else so I thought I might as well make one.
You know those neat wiggly roads you see on a lot of official maps? Roads like this:
Here's how...
I've finished my first attempt at making an overlay. It's a metal sign reminding players not to commit war crimes.
In case anyone wants them, here is the "clean" version:
And the full SFM render:
The VTF and VMT files should be placed in materials/signs
Enjoy! Please let me know in...
I've been away for quite a while. I had a lot of things going on in my life. The point is I'm back and with a Frontline map that is nearly ready for testing. However, I've encountered to problems that I'm not sure how to rectify.
This first is about the hud on my map. It is a payload map with...
TF2maps.net Stream Overlays
Hello everyone.
I would like to introduce 3 new overlays for TF2maps.net streamers.
The pack in the download includes the .psb files, some preview screenshots and also some overlays for users who do not own the Adobe Photoshop.
Every single overlay has it's own...
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