Inspired by (basically just a rip-off of) @Velvott's "Really Stupid Sign Edits"
To download, extract the "materials" folder and drop it in your "tf" folder.
This is the logos I made for Waugh101's art pass of Sirc's PolarPlant map!
Behold, RED's Polar Power and BLU's Arctic Energy!
(VTFs and VMFs in the download!)
In game shot:
The logos on their own:
Yes i searched for this problem in mapping help section, haven't find anything helpful, tried changing brush face they connected to, i have light_environment properly set up, i tried alt+p and there was some problem with them i pressed fix all and nothing changed.
i don't know is this normal or...
I made some edits of the sign084 texture, better known as the DANGER: HIGH VOLTAGE | KEEP OUT sign
This pack contains 7 signs as of the first release, including 2 signs that can be used in more serious maps
The .ZIP contains a folder to create your own sign as well, the font is Arial Bold
To...
Warning signs are made to be simple and quick to understand. Graphics are a good way of immediately conveying information or warning of potential hazards, regardless of language. This sign... is something else, however.
Created by Pie_Savvy!
Installation: put the signs folder into a materials...
Includes:
Blue + neutral versions of the red 'circle' arrows
Red versions of the blue 'rectangle' arrows
Two blue 'capture point' arrows, for which a red version already exists in game
To install, unzip and place in your tf/custom folder
Credit not necessary. Please let me know if there are any...
I'm fairly new to Hammer Editor, but i'm learning! But now I've hit a problem. I want to create the "patch" overlay that usually is placed under Medkits, Ammo Packs etc. but they don't show up ingame.
I first thought it may be because of my graphics, i usually put them at low because my PC is...
Ever wanted to put some numbers on a building but you wanted a slightly different looking font?
Here ya go, 2 more sets of number overlays for your detailing needs - Compacta font, for that classic TF2 look and Bombardier font, for any military-ish use.
Hello, I've made a few custom overlays using UEAKCrash's tutorial, and these overlays show up completely ok in hammer
However, when I load the map up in tf2 (sv_pure is set to -1), the overlays show up as missing textures.
Additionally, I'm using trigger_apply_impulse (set to push a player...
All the Overlays that are used in koth_netherlands are contained here. Use them how you want.
This Pack Includes:
minemap
pixelbrushing (Unused)
pixelbrushing_wide
red1850
whogotit (went Unused in a5 mid3)
arrow_blue_rt
deadbushcorp
plaster1
plaster2
Hello guys, I'm working on a KOTH map called Altitude, and I'm looking for a few overlay signs and stuff.
It's set around a radio tower, and I wanted to have some signs like RED Communications and stuff related to radio and such.
Right now what I have in mind is a logo for RED and BLU in this...
Prepare to be amazed by the huge swath of new props to play with!
I recently downloaded a huge pack of SFM assets from MaxofS2D's website. I eagerly crammed them into the custom folder and started examining all of them. There truly was an entire content pack's worth of props in there... but...
I am making a map with some bumpmapped materials, and decals/overlays don't work on it. So I thought of a work around to make a nodraw func_illusionary with the top textured. I just want to quickly ask, is it okay if I move it using the Transform tool 0.5 or 0.25 units down? I know about the...
Forgot to upload these so here they are in case someone else has use for them. Might add more/edit them later. Credit me somewhere if you use them in your level.
Hello! This pack includes 16 different overlays to use in your Halloween maps. They are all redesigns of signs already in the game, but with a subtle (or not-so-subtle) twist to them. Meant to be eye catching and a nice piece of eye candy for a player to enjoy, thee overlays aim to up the...
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