Warning signs are made to be simple and quick to understand. Graphics are a good way of immediately conveying information or warning of potential hazards, regardless of language. This sign... is something else, however.
Created by Pie_Savvy!
Installation: put the signs folder into a materials...
Blue + neutral versions of the red 'circle' arrows
Red versions of the blue 'rectangle' arrows
Two blue 'capture point' arrows, for which a red version already exists in game
To install, unzip and place in your tf/custom folder
Credit not necessary. Please let me know if there are any...
I'm fairly new to Hammer Editor, but i'm learning! But now I've hit a problem. I want to create the "patch" overlay that usually is placed under Medkits, Ammo Packs etc. but they don't show up ingame.
I first thought it may be because of my graphics, i usually put them at low because my PC is...
Ever wanted to put some numbers on a building but you wanted a slightly different looking font?
Here ya go, 2 more sets of number overlays for your detailing needs - Compacta font, for that classic TF2 look and Bombardier font, for any military-ish use.
Hello, I've made a few custom overlays using UEAKCrash's tutorial, and these overlays show up completely ok in hammer
However, when I load the map up in tf2 (sv_pure is set to -1), the overlays show up as missing textures.
Additionally, I'm using trigger_apply_impulse (set to push a player...
All the Overlays that are used in koth_netherlands are contained here. Use them how you want.
This Pack Includes:
whogotit (went Unused in a5 mid3)
Hello guys, I'm working on a KOTH map called Altitude, and I'm looking for a few overlay signs and stuff.
It's set around a radio tower, and I wanted to have some signs like RED Communications and stuff related to radio and such.
Right now what I have in mind is a logo for RED and BLU in this...
Prepare to be amazed by the huge swath of new props to play with!
I recently downloaded a huge pack of SFM assets from MaxofS2D's website. I eagerly crammed them into the custom folder and started examining all of them. There truly was an entire content pack's worth of props in there... but...
I am making a map with some bumpmapped materials, and decals/overlays don't work on it. So I thought of a work around to make a nodraw func_illusionary with the top textured. I just want to quickly ask, is it okay if I move it using the Transform tool 0.5 or 0.25 units down? I know about the...
Hello! This pack includes 16 different overlays to use in your Halloween maps. They are all redesigns of signs already in the game, but with a subtle (or not-so-subtle) twist to them. Meant to be eye catching and a nice piece of eye candy for a player to enjoy, thee overlays aim to up the...
The newest invention of 3D signs turned into 2D overlays, it's the Alpha Electric logo!
Made for @TheLoafLord because I was bored. It's 512x512 and made in Photoshop.
No credit required because it was like a 5 min job. Drop it in your tf folder.
Just a basic color edit to the current no entry overlay in order to provide a blue version for blue spawns and a neutral one as a means to indicate one-way paths to players if all teams have access to said path.
Depending on how its used will depend on how annoying or distracting it'll be to...
Now, I just wanted to add decalls, but the custom ones, AND the normal ones look like black squares when I load up the map, in the editor they work correctly, but if I load them into the game they are just textured black... how can I fix this?
A simple paint line that fits well on asphalt and concrete.
I made it for an airport I'm working on, but decided to make it public.
This is my first ever custom texture.
PM me what you use it for, I love pictures!