Hey there,
So I started detailing koth_sharkbay and I need someone to make a model for the boat in the center of the map. I will need that model in 2-3 months approximately so there is time. Of course I will include the person who makes it in the steam's workshop page and have a credit as well...
I've been needed a small version of the generator01 on Laborde thats in the red variant. I edited the powerhouse version to be just the top half with RED and BLU skins.
To Install: Drop the "models" folder into the "tf" folder.
This is a large computer cabinet I made a few months back but didn't bother to post publicly, but here it is! This was my most ambitious modelling project (that I finished), so I hope you enjoy!
5 skins total
To use this in your map, take the props_mainframe folder out of the ZIP it's...
IMPORTANT: This model is not made by me. It was created by Shmitz. All credit for the model goes to him. I reuploaded it here with his permission.
A colossal spytech-themed drill model. It's hollow inside, so you can fill it up with whatever you want. The doorway is 104 HU wide and 128 HU...
Blue edit of props_2fort/tank001.mdl.
Has 2 skins. Skin 1 is more vibrant than skin 0.
Includes:
models/props_2fort/tank001_blue.mdl (and other relevant files)
materials/models/props_2fort/tank001_blue0.vtf + .vmt (skin 0)
materials/models/props_2fort/tank001_blue1.vtf + .vmt (skin 1)...
Fences based on HL2 "props_wasteland/exterior_fence002"
Comes in 32, 64, 128, 256 and 512
To get -textureshadows to work, rename the mapsrc/YOURMAPNAMEHERE.rad to your map.
For context, I am trying to change the theme of one official Valve map into an abandoned map. While changing textures and some models, I have noticed that some lamp models do not have the skin that turns off their lights.
Basically, I need someone that could add a new skin for some lamp...
Was working on a map project and needed a fully complete model of the cargo ship model you see in some maps (Upward and Mannhattan) and I thought why not put it on here for others to use as well. For those that don't know: the ship model already in game has half of it's side removed for...
Hey you! Are you disappointed in the lack of skeleton props default TF2 has? WELL FEAR NO MORE! With this pack you can do whatever you want in your skeletal endeavors. There is no custom texture associated with the models because there's already a default normal one in the game files. So in case...
Hello there, I'm new to the forums and new to the map making scene!
I was curious on how to potentially extract textures from a model within a custom map (ex. dr_playstation's bud card textures) and even incorporate those custom models (ex. the PS1 model) into my own map?
I've been having...
Hi.
I am relatively new here and uploading this for a peer to use, so the formatting on here won't be pretty.
This is a three pack of workshop vehicles that I made for the SFM workshop.
This pack includes:
The Dosh Galore (as seen in Heavy is Dead)
The Sweeper
The Baby Bee
Each folder has a...
Sleeping Fox Cutout Prop - zzzz
Nearly a year after my first attempt at making this cutout, here it is!
This prop can be used just about anywhere you want to use it, just don't hurt them...
The prop comes with 2 skins, red fox and arctic fox for all of your environmental needs.
To use the...
Nearly a year after my first attempt at making this cutout, here it is!
This prop can be used just about anywhere you want to use it, just don't hurt them...
The prop comes with 2 skins, red fox and arctic fox for all of your environmental needs.
To use the prop, take the folder out of the...
The request is very simple. I mostly need two Valve models to be retextured.
The first one is models/props_lights/lamp001.mdl.
I want this model to be covered with grayish metal or concrete texture. I don't want wooden material. The texture should be a little bit brighter than the lamp...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble