model

  1. FGD5

    Golf Cart 2019-08-05

    Golf Cart made for the 72hr Jam Has 4 skins and a phys, no lods yet due to time. Enjoy!
  2. NeoDement

    [72 HOUR] Runic Robes 1.0

    A cute witch hat and scarf for the Pyro! Based on a concept by Earl! Coming to the TF2 Workshop soon! For now, I've compiled it as a replacement for a select few Pyro mask items. Here are our Steam Profie links for our medals! https://steamcommunity.com/id/earldedarkwood/...
  3. JayradTheFox

    Foxxo Jam (Mad Milk Mod for 72Hr Jam) 2019-08-05

    Ever wanted to throw jam at your enemies? Well you're in luck! Starting from today, you shall be able to throw the jam accumulated the past 72 hrs to overthrow your enemies! Just a small weapon mod... Learning how to get the glass done right was annoying, even then it's still pretty bad...
  4. Bakscratch

    Goldrush Payload Cart

    Based on https://wiki.teamfortress.com/w/images/thumb/6/6b/GoldrushCart.jpg/1024px-GoldrushCart.jpg I ran out of time to finish and compile due to work :( Will finish in the future!
  5. KrazyZark

    log bed V1

    log bed comes in 4 different skins, red, blue, green and yellow. -Model Index- models/props_forest/log_bed_01.mdl
  6. IAmKnotMax

    [Solved] Problems with Modulate

    https://www.dropbox.com/s/ltsr7ctpdkb7d0r/Team%20Fortress%202%202019.05.24%20-%2002.39.57.01.mp4?dl=0 (Link above is to a video of my problem) Can anyone help me with how I'm supposed to keep stuff like this happening, that causes Modulate and/or the model drawing over particles completely or...
  7. ммα | ∂αиỉєℓ

    Skybox version of the waterfall, does it exist

    Looking for a skybox version of the waterfall model. Has anyone ever used it? Does it even exist? I have no clue how easy it is to make. Any help would be appreciated :)
  8. Mystic Monkey

    My first model import

    So what am I doing wrong here? Here is a step-by-step on what I'm trying to acomplish. To sum it up, I'm trying to make this intro a prop for my TF2 map. Said map has brush-made entidy item boxes but would much rather use model props. Got Blender and set it up with Blender Source Tools. I...
  9. Off My Meds

    Propper, Texture Scaling

    Hello everyone Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!). However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically...
  10. r0nii

    I have problem with my custom models. (render) (solved)

    My Large custom models disapear when i look not directly on them. do anyone knows how to fix it?
  11. Off My Meds

    Brushs to Models

    Hey everyone, Ive been looking around and have seen some different opinions, so I was wondering what is the easiest way to convert your brush work into models, any resources, or step by step guides that are still up to date and relevant would be greatly appreciated. Thank you.
  12. TitanT

    Team Fortress Classic styled flags V1.5

    Yes I know there is already a team fortress classic flag in the files but I wanted to make my own one, okay? Big thanks btw to IQNUA who helped me with the textures Todo: -add pickup icons
  13. Gravidea

    Model Pokemon Tree Model (Easy)

    Last model request thread didn't go so well, so this time I'll go with something much easier. I need a model for a tree, much similar to the ones in maps like pkmn_ecruteakcity_v4f_d. They are flat in terms of detail, but have multiple angles at which you can view the tree (eight visible faces...
  14. Gravidea

    Model I need apples, apples galore! (Apple Health Pack and Model)

    To start off; full credit will be provided in the map's information and on the map if you make stuff for the map. Thanks for checking this out in advance! I'm working on a map that needs a few things in it... Mostly having to do with apples. -Small health Pack model that is a singular small...
  15. BiedroN

    Soldier refreshment. 2018-07-30

    I decided to remake one of the mercenaries from the game. The model has been remeshed and also retextured from zero giving a brand new high detailed looking. Model can be even given to the game and actually playable, but I don't have time to writing some .qc files and stuff! I will not...
  16. DudeTheNinja

    Minecraft-styled Bat Outta Hell 2018-07-30

    Replaces the Bat Outta Hell with a Skeleton from Minecraft. Features team variants - a Wither Skeleton for BLU, and a regular one for RED.
  17. C

    1866 Yellowboy Rifle V1

    This is an 1866 Yellowboy Winchester lever action rifle. I created it for the 72hr Jam as an intended primary weapon for the engineer, though it could possibly be available to all shotgun wielding classes. I'm currently texturing it, but with only 14 hours left on the clock I find it unlikely...
  18. [Friendly!][AAB] Albin

    Engineers Radio jam remake 2018-07-30

    i made a radio for engineer back in 2013 now 5 years later i remade it for the jam from scratch.
  19. NewClarion

    Grilled Frank 2018-07-29

  20. Diva Dan

    "Whipslasher" Demoman Sword (mod included) Release 1

    The Whipslasher is a two-handed demoman melee weapon made in a similar theme to a shield in an upcoming weapon set of mine, which you can see in the GIF above (not included in this download). What is Included in the download is a ZIP which includes a folder you can place in tf/custom. This is...