Hardhat - yellow, construction plastic hardhat, to protect you from injuries!
Attention! Do not protect from mental and relationships breaks!
Edit of 2fort's blue hardhat. Find by searching props_edits/hardhat002
Team Fortress Furnishings is now available to download in the SourceFilmMaker workshop!
Thank you Tipsy Duck and Pte Jack
The most downloaded tf2 workshop item for sfm is "suburbia" tf2 styled homes. One thing I noticed is tf2 has a lack of indoor related items when it comes to a home.
I've...
This expansion pack currently has 3 models that can go along with the valve security_fence_section_01.mdl model. There is currently a pole, quarter sized fence, and full sized fence without end poles which allows for infinite fences in theory.
This is a valve model edit so credit is not...
I thought it would be a nice addition for this truck to be able to tip.
right now I have no idea how to animate, I could learn how to and have it animated to go up or down.
EDIT: animations may not come soon
I've decided to remake one of the mercenaries from the game, again. Today is pyro turn. Model has been remeshed and retextured from scratch, giving him a brand-new high detailed look. Model is even playable in the game. You only have to put content to your custom folder.
Model have also BLU...
A coffee cup for the medic I made for one of the projects I am preparing and since I made it during the jam why not get the medal too \o/
The file contains a zip. that you should unpack and place the usermod folder in ".../Sourcefilmmaker/game" so it merges with your other "usermod" folder there...
A cute witch hat and scarf for the Pyro! Based on a concept by Earl!
Coming to the TF2 Workshop soon! For now, I've compiled it as a replacement for a select few Pyro mask items.
Here are our Steam Profie links for our medals!
https://steamcommunity.com/id/earldedarkwood/...
Ever wanted to throw jam at your enemies? Well you're in luck!
Starting from today, you shall be able to throw the jam accumulated the past 72 hrs to overthrow your enemies!
Just a small weapon mod... Learning how to get the glass done right was annoying, even then it's still pretty bad...
Based on https://wiki.teamfortress.com/w/images/thumb/6/6b/GoldrushCart.jpg/1024px-GoldrushCart.jpg
I ran out of time to finish and compile due to work :(
Will finish in the future!
https://www.dropbox.com/s/ltsr7ctpdkb7d0r/Team%20Fortress%202%202019.05.24%20-%2002.39.57.01.mp4?dl=0
(Link above is to a video of my problem)
Can anyone help me with how I'm supposed to keep stuff like this happening, that causes Modulate and/or the model drawing over particles completely or...
Looking for a skybox version of the waterfall model. Has anyone ever used it? Does it even exist? I have no clue how easy it is to make. Any help would be appreciated :)
So what am I doing wrong here? Here is a step-by-step on what I'm trying to acomplish.
To sum it up, I'm trying to make this intro a prop for my TF2 map. Said map has brush-made entidy item boxes but would much rather use model props.
Got Blender and set it up with Blender Source Tools.
I...
Hello everyone
Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!).
However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically...
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