Is there anyway I can produce something like this in the Source engine with material proxies or some other method? I currently have the rotating model but the texture just clings to it statically, which isn't what I want.
Ever wondered how to use propper? Have you been sitting there staring at this mysterious fgd/compiler combo wondering how it functions? Well good news for you I have the solution ... A hastily made screen recorder video that contains me rambling on about how to turn your brushes into props...
i have no idea how to explain THIS
it just ... doesnt work at all , and i've tried restarting my computer and the map , however it stays as this buggy mess , anything i can do to fix it?
Calling anyone at all who can model for TF2! I need various fish for a map I'm working on. The one poorly animated fish model from an asset pack created nearly ten years ago isn't cutting it. Even if it's pre-existing, if you have models you know about that are available on this site for...
Howdy, I've been working on a CTF map where the two Teams cap Cleaning Supplies instead of the Intel.
How can I change the Model and Trail Effect of the Intel? (Preferably to models\props_2fort\mop_and_bucket.mdl, the 2Fort Mop & Bucket Model)
Please, and thank you :D
Hey,
I'm not really experienced in Model Creation, so i wanna ask, is it difficult to remodel this Prop to have it say "Lab" instead of "Exit"?
Preferably in the same font and everything.
Thanks in advance
Do not open until delivery
Just an experiment but if you want to use this in your map write to me on discord misterfriend or steam I'm interested ;)
The gift bomb cart, replaces the default bomb cart for both teams.
red-blu textures __ pyroland textures __ 2 LODs
Skins:
In game:
PYROLAND...
For the first few hours of the Jam, I made a payload steam engine model for a payload cart. This was modeled live during the Hasty Handywork event at the start of the Jam! I would have gone farther, but the majority of my weekend was focused on prepping for a model train show next weekend, so...
Contains:
Dark wood texture variations of oak_01, oak_01a, oak_02, oak_02a, deadtree01, and skybox versions
1/16 scale light glow sprite for skybox use
Log face and side textures for brush use, a red smooth wood texture, and a somewhat fancy iron grate
Very basic stuff. All assets are simple...
Hello! This is my first time upload anything here and my first time doing the 72hr Jam so yeah.
This model is based on this image that is found on this blog post https://www.teamfortress.com/post.php?id=3692 and ever sense I saw it I always wanted to model it and texture I didn't read the post...
ok so I just downloaded a "small" amount of custom content, and I am kind of new to the hole customization of hammer, so I have no clue have to add them. so thanks in advance. for more info I got them form the downloads.
I'm working on this coral model for a map I'm working on. The color is a texture that I'm guessing gets exported alongside the model as the SMD. But the pockmarks, the normals, are procedural, made with nodes. Will Blender export that as a normal map with the rest of it, or do I need to bake it...
You ever need a suspiciously low resolution mover of crates? Well here it is! Ported straight from Half Life 1, this comes with three loaded animations, being idle, boxwalk, and rampwalk.
Obviously, all rights go to Valve, so only bother crediting them, since I only did the conversion to work...
So, I managed to get my hands on some one the leaked SFM models. Only problem, some of the models are missing textures. Seems pretty standard, only thing is, as the screenshot shows, the VMT appear to be loaded, they all have the VertexLitGeneric shader, but the textures appear to be missing in...
Ever got sick at bells not being Blu in your base, causing you to rapidly foam at the mouth and roll on the floor in agony? Well fear not, here you can have your Chad Blu bell (and a red version as well.) Feel free to not credit me, since the textures and models are Valve's I just edited the...
So, I am trying to get my custom props to load into hammer, but they appear completely invisible, even in the model browser. The texture is formatted correctly, the wireframe and collision model are there, it's just gone. When I compile the QC file, I get no errors and it looks identical to a...
Hello, I am looking for someone to port my models into my map. This is a commission not a freebie request.
Theres maybe 40 models at most, prob less,you could easily finish it in a week. They are all extremely simple. Really really needing someone , as I dont know where else to ask . I would...
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