model

  1. ethosaur

    The Meal v2

    Just a quick and dumb prop I made as a meme, but who knows, maybe you might find some use for it? Feel free to use for whatever.
  2. Mann Of Yes

    custom models

    ok so I just downloaded a "small" amount of custom content, and I am kind of new to the hole customization of hammer, so I have no clue have to add them. so thanks in advance. for more info I got them form the downloads.
  3. Yo Yo Bobby Joe

    Blender Exporting Model with Textures

    I'm working on this coral model for a map I'm working on. The color is a texture that I'm guessing gets exported alongside the model as the SMD. But the pockmarks, the normals, are procedural, made with nodes. Will Blender export that as a normal map with the rest of it, or do I need to bake it...
  4. nesman

    Tieless Tracks v2

    Needed these myself so why not release them.
  5. Sae35™

    HL1 Loader port 1.0

    You ever need a suspiciously low resolution mover of crates? Well here it is! Ported straight from Half Life 1, this comes with three loaded animations, being idle, boxwalk, and rampwalk. Obviously, all rights go to Valve, so only bother crediting them, since I only did the conversion to work...
  6. Sae35™

    Problems with SFM Beta Models

    So, I managed to get my hands on some one the leaked SFM models. Only problem, some of the models are missing textures. Seems pretty standard, only thing is, as the screenshot shows, the VMT appear to be loaded, they all have the VertexLitGeneric shader, but the textures appear to be missing in...
  7. Sae35™

    Meet the Team Bell 1.0

    Ever got sick at bells not being Blu in your base, causing you to rapidly foam at the mouth and roll on the floor in agony? Well fear not, here you can have your Chad Blu bell (and a red version as well.) Feel free to not credit me, since the textures and models are Valve's I just edited the...
  8. Sae35™

    Help with custom props

    So, I am trying to get my custom props to load into hammer, but they appear completely invisible, even in the model browser. The texture is formatted correctly, the wireframe and collision model are there, it's just gone. When I compile the QC file, I get no errors and it looks identical to a...
  9. CyanideNoodles

    Hiring someone to make my models into tf2 models

    Hello, I am looking for someone to port my models into my map. This is a commission not a freebie request. Theres maybe 40 models at most, prob less,you could easily finish it in a week. They are all extremely simple. Really really needing someone , as I dont know where else to ask . I would...
  10. Gruppy

    Cario Props v1

    A few props I was making for my map ctf_cario. Includes: Breakable banister prop with gib models Lantern Chain Also includes: QC files Texture sources and .blend files Make to kind of match the aesthetic of the Whark Arabian Market pack.
  11. Ðoge

    Default doors improved rc1

    Zero custom content, only in game textures and models For installation - place prefab folder to ...Steam\steamapps\common\Team Fortress 2\bin
  12. Thetriztheexistentialneko

    MANN CO civ grade holo projector v2

    A small hologram computer Mannco sells to the public it comes with 5 custom holograms as well as TF2C Team color edits Its free to use hologram projector prop for you to use in your maps Addition texture advice and and AO help form @Wendy
  13. pont

    ctf_giants basalt assets 1

    sticks of rock as seen in ctf_giants. not to be confused with the traditional british seaside cylindrical boiled sweets of similar name. good luck rotating these all individually so you don't get texture tiling. it is an arduous process. THIS CONTAINS: - basalt column static props, under...
  14. Gruppy

    Breakable Broom Prop V2.2

    Comes with gib models.
  15. Ismaciodismorphus

    Snowy Granary prop pack 10/20/2022

    Collection of props used on granary made snowy to make them fit into winter locations contains a zoo map of all the the props with the skybox ones seperated from the gameplay space props.
  16. CyanideNoodles

    How to fix view distance for models

    I feel really dumb asking this because ive been mapping for so long, but I had to reinstall stuff and since doing so, prop models are only visible if up close. How do I turn this off so they always are showing? its the one with the blue square around it
  17. Stack Man

    pl_brainblast assets a2

    Custom Content from pl_brianblast, including models and a number of overlays. Free to use with credit. If there are any missing assets or if you'd like the project files, don't be afraid to ask.
  18. Pinewabble

    Wabble's SpoOoky pack V2.2

    Some halloween themed stuff I had started but never finished/published, I might expand this pack at somepoint with more spookiness. Pack includes: Giant beating heart with 5skins (Red, Blu , Purple, Green and Yellow) "Working" Camera prop that can take pictures of the DEAD!! (and the mercs)...
  19. CyanideNoodles

    REQUEST need port models and textures for pay

    Hello, I am currently looking for someone to do 30 + models( all ports and majority very simple) from a Nintendo switch game. Need them made into compatible models for Team Fortress 2 . Looking to pay 200 to 400$ depending on how many we can do. I wouldnt need them until Early october. I also...
  20. Veliass

    Past 72hr Jam Entry A Tape Recorder model (also an artwork that took way too long) 2022-07-25

    Here is a model I made, and also a poster because why not... Always nice to take too long until 1 minute is left. Took some references, so the model isn't an exact copy of a real deck you could find on Ebay for $1,000. I don't plane to make it animated or have shinny lights right now.