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sd_tiftid_mc20 _a1b

Half-Life 2 (2004) is a pretty fun game that I recently replayed.

An unremarkable SD map.
Uses the same gamemode logic as sd_nowhere, but keeps the point behind closed doors until it's ready to be captured.

I barely put any thought into its gameplay, and I felt bad about that, so I tried to compensate by making it as beautiful as I could.
In a 2004 sort of way.

Actually, it turned out pretty ugly. Please try to find something to appreciate it for.
Author
Tiftid
Downloads
295
Views
384
First release
Last update
Category
Special Delivery

More downloads from Tiftid

Latest updates

  1. A1B - Can I be bothered?

    -Added anti-flag barriers to prevent players from taking the australium back to spawn and waiting out the point's lock timer -This never actually happened in the previous playtest because of just how small the map is but it's good to have...
  2. A1A - Microcontest Mini-patch

    -Fixed several trigger_hurts killing you when they shouldn't -Removed the annoying flame sound -Adjusted skybox fog to be less ugly -Enhanced the resolution of the cubemap outside RED spawn, and gave BLU a copy of it