medieval

  1. Diva Dan

    Shady a4

    Cp_shady is a medieval shelter type map set on an Arabian export shore. Similar to cp_shelter by @Muddy, to win on this map you will need to capture the two neutral control points before capping the enemy's last. Uses: 4cp prefab bulletcrops pack urban texture pack by @fuzzymellow
  2. LunarEagle

    Siegetower A2

    A medieval koth map where both teams fight over control of the tower in the middle of the map. Made for the 72hr Summer 2017 Jam.
  3. ☁ Cloudy ☁

    Deadlock a5

    I always liked night maps and wanted to try making one so this happened. I learned that lighting is hard and painful.
  4. BigfootBeto

    Medieval Siege Machine A6

    Forsooth thee, here ye hear ye something something medieval payload. Want to siege a castle, but said castle has walls? Well look no further as we have provided you with a siege machine! This particular model is known as a Siege Tower, and by the time we're done explaining its many features...
  5. w4r | barbaricpancake

    KOTH_Coastal A3

    Coastal is a King of the Hill map, that I have been working on off and on for the last few weeks. It currently does not have proper texturing, but I intend for it to have either a medieval or alpine theme. It consists of a basic Viaduct formula, a two entry spawn, small courtyard, with two...
  6. Diva Dan

    Dan (Grifball) a5

    SCREENSHOTS ARE OUTDATED 6/5/17- grif_dan is a passtime map trying too hard to bring grifball to tf2. Grifball is a map gamemode from Halo where each time is restricted to gravity hammers and energy swords, forced to bring a neutral handheld bomb to the enemy team's capture point to detonate...
  7. Erk

    Something to do with Areaportals:

    Hey, so I thought to myself "Why dont I just make harvest medieval?" and so I added the tf_logic_medieval right into the frame. I didn't feel like that was enough to make it medieval however, so replaced the textures of the map and certain props with a more fitting version. On my first compile...
  8. F4NGS

    Batteringram A15

    Spent some time working on this map after about year and a half of not really touching it. I changed so much! There's some familiar landmarks and areas. Though I probably scraped 2/3 of the map and developed a lot of new areas. I can't wait to playtest it and see how it plays out. One of the...
  9. Cosmic Toast

    Medieval Koth_colosseum MDB5

    Many people suggested this when we playtested B3 and I've decided to upload a version. Enjoy! (The non medieval version can be found here: https://tf2maps.net/downloads/koth_colosseum.3516/ )
  10. 200

    Stopwatch in non-stopwatch maps

    Here is what I am trying to do: make stopwatch work in cp_degrootkeep. What are the cases that can prevent it from working? I have changed the team_control_point_master score style to a point per capture but it still does not work, sadly. Are there any other logic entities that can prevent...
  11. HMK-3

    Past 72hr Jam Entry pl_Siege A2

    A 72h jam entry This is a medieval payload map, with 5 points. The blu team is trying to make a crack on the castle. This is my first time ussing displacements and the payload logic, so it was challenging, and a very educational experience. Im planning to finish this map later. I always...
  12. Juju

    Past 72hr Jam Entry Medieval Clash v2

    A map I made for the 72hr jam. A small Medieval KOTH map with a capture point in the middle. 100% freestyle, no planning. That's why there's many balanced issues, but I may continue to make this map in the future. Spawns are elevated and once you exit, you can't go back (except Scouts). This...
  13. BeepSterr

    Past 72hr Jam Entry ctf_lavapit b2

    ctf_lavapit Welcome to lavapit, Two castles face each other in a permanent loop of booze stealing. The king ordered both castles to steal each others booze because he can.
  14. Nuke

    Past 72hr Jam Entry General Medieval Tie v1

    "I'd love to join you down there, mortals, but I have a heart condition and the rules are clearly posted. I'm with you, it's ridiculous. Write your congressman!" © Merasmus This is "medieval" mission with no server side plugins/modifications installed. Bots suffer no damage from ranged weapons...
  15. Billo

    The Last Stand! A Community Made Update

    Please Visit Out Website Here: http://gamerzbh.wixsite.com/thelaststand This Is A Medieval Community Made Update For Team Fortress 2. You Can Find The Workshop Collection Here : http://steamcommunity.com/workshop/filedetails/?id=697178418 And Here Is The Link For The Last Stand Group...
  16. Rytu

    Argentan 2016-08-26

    TF2 Remake of the extremely popular Day of Defeat map Argentan ! Gamemode : 5CP "Cap&Hold" : The first team to capture all 5 capture points (flags) in any order wins ! Features : -Dynamic cap points (animated color-changing flags) -Mines ! -Explosive barrels ! -Water mines ! -Barbed Wire ...
  17. Grubzer

    Medieval plr_diversion A2a

    Medieval-aesthetic medieval mode PLR map. Note: this map is abanoned. For new version go here
  18. ★iSlime★

    [KOTH] WarTown B1a

    This is a king of the hill map made specifically for frontline. This will require that you have the assets in order for the map to function properly. I made this map in about a week and I plan on updating it with fixes and other planned additions and changes I have in mind. Feedback is...
  19. SnickerPuffs

    Medieval Confusion a1

    Confusion is a 2cp attack-defend map with Medieval Mode enabled. ------- The year is 1945, the end of the war is in sight. Suddenly, Germany whips out a full deck of Royal Flushes it had up its sleeve, and sends battalion after battalion of more firepower than anyone thought they had. What's...
  20. Gadget

    Downhill Beta 3

    I decided to pick up this really old map of mine from 2009 and rework it for the medieval project. Let's see what the gameplay is like for the updated layout... You can still get the old version on Gamebanana.