Medieval Spamalot A14a

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

Medieval Spamalot A14a

Multi-Stage Medieval Mode

"...Ah yes, Spamalot of the Renaissance era... That Spamalot."

BLU must fight RED in the ye olde castle of Medieval Spamalot (a pun of Camelot).

Updated June 13th, 2021
(Previous update: August 23rd, 2019)
  • So far Stage One and Stage Two are released. Third stage being planned.
    1. Stage One features 3 control points (RED Keep Battlements, RED Keep Front, RED Keep Interior).
    2. Stage Two features 3 control points (RED Garden, RED Bakery, RED Tavern).
  • There have been some layout changes in stage 2, and the powerups featured in earlier versions of Spamalot have been removed.
    • Powerups are no longer map-side.
    • Engineer can build powerups using an anvil.
  • Following this train of thought, there are some other goodies in this update.
    • Engineer can build an anvil, cannon and braziers.
    • Some classes (not all) have been buffed / can use new weapons.
Have fun.


"I know thee well, oh Spamalot...
May good fortune come to those who lay in your wake, good Spamalot...
And those who may draw their last breath here, stay hatted and wealthy...
And not poor and Irish.

Long live Spamalot!"
First release
Last update
Attack/Defense CP
0.00 star(s) 0 ratings

More downloads from Yaki

Latest updates

  1. hotfix

    Bakery respawn doesn't teleport RED Reduced time for frozen state on round start to 3 seconds, increased setup to 33 seconds. Improved lighting Fixed geometry intersecting a ramp Added some more ammo/health around the map Deleted a few leftover...
  2. stuff

    A14 A lot of the map is reworked and new stuff has been added. The gimmicks have changed, there are new weapons, new layout for stage 2 have been made. The powerups you could pick up in A13 are now reworked into a building that Engineer can...
  3. A13 Stage 2 revisions

    A13 Changelog Removed Uber Powerup Fixed bug where players would gain Dalokohs Bar buff on all power ups Stage 1 Moved CP2 over to where it can't be seen from the doorway Stage 2 Major layout changes for CP1 + CP2 CP1: Added flank CP1...