so... when a BLU player tries to push the cart in my map, nothing happens.
I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
cart not moving
game logic
help
help me
help me god
issue
payload
payload cart
somebody please help me
the human mind was not designed to do these things
I used custom .vtf and .vmt files for the user interface of one of my maps. However, the textures do not show up and are replaced with the default black-purple pattern. The custom textures are located in "tf/custom". The directory is specified without mistakes.
Image 1 - Missing texture in-game...
Hi there, I've been tinkering with Hammer the past couple weeks and have been developing a test map which is basically a house disguised as nothing but a glorified cube. I downloaded community made props for the map to add more variety. I asked a friend if she could upload the map to her server...
Hi, I'm working on a pretty sizeable hammer project and have run into a problem; I need a func_rotating to behave like in the attached demonstration but I can't get it to work, I know I could maybe use logic relays to make it switch but that would require a button and I'd like the movement to be...
I've been working on a model for the 72hr jam. It's a cereal box with 2 bodygroups and 2 skins.
The issue is that the second skin doesn't work. It only shows the red skin, has the option to change the skin, but when changing to the blue skin, it doesn't work. Only red skin shows up, even with...
I had recently made some big changes in one of my Maps that I was working on, and I saved and compiled it. However, when I loaded into the map, it retained its previous state. I tried saving it separately and compiling it again but it just said that it couldn't find the new saved version of the...
Hi,
im working on a new Update for my Map, Wildpond.
When i compile a Map, i set the Additional game parameters to: -toconsole -dev -always -hijack -novid
-sv_cheats 1
i have always used these parameters, but for some reason this Error Message popped up:
When i have already opened tf, then i...
Hi there everybody. I'm having an issue with my map that appears to be unresolved, as I'm unable to find any concrete solution to the problem. This thread is the most accurate information I have, and it is not enough to help me out. Basically what is happening is that in my map KOTH Tools, the...
So I recently started working on pkmn_sootopoliscity_a1 (which I mentioned in another thread) but I soon noticed I was having trouble compiling the map to test in Hammer. I even tried messing around with the Expert Settings and changing the RAD to Fast but to no avail. It says not respond when I...
I want to make this building in a map
I have no idea where I would begin on how to make this building shape. I tried making an arch, however I was stuck on how to make the front/back walls to cover the arch holes. I attempted by merging the inside vertices of the arch into one but it created...
Hi there. I've been working on a map (https://tf2maps.net/threads/mine-cave.35345/) and apparently someone has mentioned that resources I've used from the Frontline pack are missing during play. Is it possible that I can include the textures in somehow? Thanks.
It seems I can almost never get any displacements I touch to sew. The command might as well be magic to me. Even worse, at the moment I'm in a tight spot. I've got this panel on my zeppelin that refuses to join with its neighbors. If it can't be joined, I might as well just delete most of the...
Hello TF2Maps community!
My friend noticed a weird lighting problem with some water and was wondering if it was only on his end / the build he made. I decided to take a look at the build he sent me previously, and this is what is seen from both sides.
If anyone can help figure out what is...
Hello again. I've been testing my subterranean koth map for awhile, and it features minecarts that travel along rails to help balance powerful high ground areas. The problem is, feedback always states that they are too quiet.
I've cranked up the sound on the func_train entity to maximum, and...
Hi there. So I've been working on this map, and decided to give it a compile. However, it appears that during compilation, it runs into a command that has "the system cannot find the file specified.", so I looked around and found that my map file didn't appear in my tf/maps folder. I was gonna...
I'm having this problem with an ambient_generic in my map. Whenever it plays its sound, it plays it at even volume throughout the entire map despite what I set the Max Audible Distance is set to. I checked the flags, and Play Everywhere is NOT checked. What's going on here?
Sorry in advance for the link to pictures instead of site images.
I'm trying to make a door prefab to copy all kinds of doors to other maps. While the RED respawn door here works just fine, there is a problem with seeing the respawn room visualizer. I created it via the Texture Application...
i am almost done with a new version of cliffedge and i redone the skybox and stuff just to make it better and stuff. i finished it and i saw that i succeded in doing so. no more leaks on the map caused by a prop for example getting out from the map to the void so i decided lets redo the red...
long story short , i am redoing almost all my map (pl_cliffedge) and that means i have to move stuff or delete many buildins/areas which explains the problem i have maybe. well i can compile the map , launch tf2 , join the map and when it finishes loading and you can press continue everything...
So. For a couple of weeks I had an issue with importing models with their textures from Nintendo into the source engine. Doe I managed to get the model itself and it's texture separately into engine , I cannot bring them togheter in one piece. The model it is suppose to be a skybox rigged from...
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