Map Compiling Problems

Discussion in 'Mapping Questions & Discussion' started by Gravidea, Apr 16, 2018.

  1. Gravidea

    Gravidea L1: Registered

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    So I recently started working on pkmn_sootopoliscity_a1 (which I mentioned in another thread) but I soon noticed I was having trouble compiling the map to test in Hammer. I even tried messing around with the Expert Settings and changing the RAD to Fast but to no avail. It says not respond when I try to compile, and for those of you who may think it just takes a while, I went and made food and came back (about 30 minutes) and it still wasn't responding. The only option was to close it. Regardless of if it finished or not, I still wouldn't be able to stand for it. I don't want to wait an hour every time I just want to compile and test my map, especially if it's for something small. I then found a video tutorial that would be about Valve Batch Compile Tool. It didn't explain it in too much detail but I tried it out. This seems like the solution to my compiling problem, but I just can't seem to get it to work properly. I can't seem to find any solutions online. I would like to find the quickest way to compile my map to test it, so any help would be appreciated, whether that be a way to get my compile program to work or find a way to compile with just the hammer editor. Screenshots of the problems will be shown below. Thanks in advance! Compile Program.png Compile Issue.png
     
  2. Freyja

    aa Freyja It hurt itself in it's confusion!

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    You likely have not done any func_detailing.

    It's a long and lengthy explination, but essentially, your compile is not broken. It's just taking a REALLY long time, maybe hours upon hours. And the hammer compiler appears to freeze mid-way (while it's still compiling later).

    Try watching this

    or if you prefer reading, read this http://www.optimization.interlopers.net/index.php?chapter=func_detail
     
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  3. killohurtz

    aa killohurtz Distinction in Applied Carving

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    VBCT is only a wrapper for Hammer's compile processes, so it won't necessarily make your compile faster. From your second screenshot, I can see that your compile is stuck at PortalFlow, which means your vis optimization needs work. See this guide http://www.optimization.interlopers.net/index.php or the video posted by Freyja who ninja'd me while I was typing this
     
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  4. Gravidea

    Gravidea L1: Registered

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    Ah yes, a UEAKcrash video. I saw this video at some point but forgot it existed.

    Thanks for the quick response Freyja. Big fan by the way. I'll take a look into that video.
     
  5. Gravidea

    Gravidea L1: Registered

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    After reading a little bit more into optimization and visleafs, I've been adding some func_details to my map and compiling seems to be running a lot quicker normally. It still takes a while, so I'll check into that if the compiling process still takes a long time.

    Though, thank you both for the quick and helpful responses! I will keep you posted on if any more issues pop up. I hope you know how much I appreciate the help. This is helping me complete my dream map.

    Edit: My map has a tonne of slopes in it. The part of the game that I am recreating with this map has a lot of inclines, so I had to replicate that part too. It may be one of the bigger reasons on why there are so many vizleafs.