hammer

  1. sniperstyx

    Got a problem with clone-dragging entities...

    So basically i wanna copy and paste an entire spawn and change it to the other team on the other side of the map to save time, but the entities that i click and try to modify reset themselves to func_detail. Even if i try to see the properties of the entities i am trying to copy and paste either...
  2. EliteKrijger

    Cannot open Hammer (solved)

    Hello! So i wanted to make a team fortress 2 map (or atleast try to) and thus i followed a tutorial, which said to first open hammer.bat (keep in mind i only have tf2 installed), after that click it away, but i don't even get a screen? after that, whe to open hammer.exe it gives me nothing. any...
  3. Etho

    Map won't update when compiled

    Hello! I'm a novice map creator, and I've been working on a map on and off for the past month or so. Everything had been working alright for a while up until a day ago. My map won't update when compiled, this has been infuriating for me as I've spent the past day and a half trying to solve this...
  4. cWEED

    How Do I Run Hammer In ArchLinux?

    I use ArchLinux and I've been having trouble getting hammer to run correctly. When I start Hammer with Wine, it looks fine, but when I make a new file, this happens: https://imgur.com/a/BRkKUdH
  5. Legendoniance

    (SOLVED) Player spawns outside of set spawn areas :(

    (SOLVED) Hello! I'm new to the mapping in TF2, and am stuck on my first major issue :( I'm starting off small, with a little dodgeball map (inspired by tfdb_box_sides_a3), based on the dodgeball plugin by envynz found here: https://forums.alliedmods.net/showthread.php?p=2534328 Currently my...
  6. Stiffy360

    RadShadowMan (forcetextureshadow) generator 2020-03-20

    This is a command-line program developed by Scott to generate a .rad file containing a "forcetextureshadow" entry for every prop currently in your map. This program can be executed by hammer on the top of your compile list every time you compile your map allowing you to freely add custom props...
  7. GameSpy

    Hammer Editor NOT WORKING :(

    nothing happens at all when the hammer is launched, unless it appears for 2 seconds in the Task Manager process, please help VIDEO: View: https://youtu.be/xKSiQKPsDHM
  8. scalseHUN

    In hammer for me props aren't showing properly on the cameraview. Pls help!

    The props are showing for me like this if I am a bit further and if I am close it loads properly, what can I do to see the props properly in the camera view, all the time? Please someone help me.
  9. MONOMONOMONO

    Grid snapping

    My grid snapping isn't working, its not on 1 or anything, it just wont snap on the grid for no reason, help.
  10. So/\/ 0f A M0ther DucK

    How to use !activator in a Point_ServerCommand

    I want it in my map so when a player walks over a trigger box I can use the command sm_givew "playername" "weapon". Is there a way to pass the player name in this query?
  11. Mr1up

    tf2 loading error and hammer

  12. V

    Tanks exploding and losing wave before last boss path

    I am testing the mvm map I created. Everything is fine, but when the tank is destroyed, before the final destination, the wave says I lost.
  13. Pinsplash

    A dedicated "visualizer" entity

    You spend minutes putting down those prop entities to make sure your map's scale is correct, or compiling it and placing sentries manually to see if they can cover a room. "There must be a slightly easier way," you say. Now there is! This FGD code will give Hammer a fake entity called...
  14. Mr1up

    can some give me a 2fort.vmf file the one you use for hammer

    i need a 2fort file vmf for hammer plz someone link it
  15. Cincomma

    Sledgehammer A1

    A map where hell breaks loose, this is a joke map. Of course, you will have to play the map to see all of the hi-jinx in this map. Just to be clear, this map has an epilepsy and motion sickness warning, take that as you may.
  16. Leonin

    How can I make a hovering func_movelinear?

    what i mean is how would you make a func_movelinear that starts at the bottom, goes (for example 300 hammer units) higher in a straight line, stays for a second or two, then ends up at the coordinates where it started?
  17. D

    Hammer Keeps not responding when I run the map

    This only happens on 1 map and its the one I have been working on the map, does have a big open level area, since its not done yet, but when I go and run the map it loads for a bit and then when it gets to PortalFlow:.....0.......1.......2 it starts not responding, but it doesn't load TF2 up at...
  18. CyanideNoodles

    How to fix texture?

    Hello I'm having this weird issue I can't seem to fix. I try to manually align the textures and it's just impossible. Its only an issue in SOME areas. and ONLY if they are vertexed geometry. (not every vertexed block has this issue with this texture.) fitting it doesn't work either. Does anyone...
  19. CommanderBopo

    Error opening

    Trying to edit a map from my friend but having an issue compiling it. I have done nothing to his original map that was working fine before I tried to run it. Any help would be great as I am only a couple weeks new to mapping. materialPath: C:\Program Files...
  20. Hai

    Level generation stuff/VMF manipulation

    2019 New link to project page: http://hai.dogpixels.net/projects/Badger/ Link to new knockout.chat thread: https://knockout.chat/thread/1846/1 New link to Twitter: https://twitter.com/BestYeen - - - - - 8< - - - - - - Hello there. As originally posted in this thread, I've aborted my level...