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A map made for the 72 Hour 2020 jam made entirely by me, it's themed around water treatment plants and a park in my hometown.
I started working on it a little late (September 5, 2020, 3:24:03 AM) and I didn't want to risk posting too late so I haven't placed any player clips, proper...
If you want to use CSGO's sdk, follow this: https://andrealmeid.com/post/2020-05-28-csgo-hammer-linux/
First, open up steam through terminal with -console (steam -console)
You will now see a console tab next to your other tabs on the top bar.
Then, go to the website https://steamdb.info/...
So basically i wanna copy and paste an entire spawn and change it to the other team on the other side of the map to save time, but the entities that i click and try to modify reset themselves to func_detail. Even if i try to see the properties of the entities i am trying to copy and paste either...
Hello! So i wanted to make a team fortress 2 map (or atleast try to) and thus i followed a tutorial, which said to first open hammer.bat (keep in mind i only have tf2 installed), after that click it away, but i don't even get a screen? after that, whe to open hammer.exe it gives me nothing. any...
Hello! I'm a novice map creator, and I've been working on a map on and off for the past month or so. Everything had been working alright for a while up until a day ago. My map won't update when compiled, this has been infuriating for me as I've spent the past day and a half trying to solve this...
I use ArchLinux and I've been having trouble getting hammer to run correctly. When I start Hammer with Wine, it looks fine, but when I make a new file, this happens: https://imgur.com/a/BRkKUdH
(SOLVED)
Hello!
I'm new to the mapping in TF2, and am stuck on my first major issue :(
I'm starting off small, with a little dodgeball map (inspired by tfdb_box_sides_a3), based on the dodgeball plugin by envynz found here: https://forums.alliedmods.net/showthread.php?p=2534328
Currently my...
This is a command-line program developed by Scott to generate a .rad file containing a "forcetextureshadow" entry for every prop currently in your map. This program can be executed by hammer on the top of your compile list every time you compile your map allowing you to freely add custom props...
nothing happens at all when the hammer is launched, unless it appears for 2 seconds in the Task Manager process, please help VIDEO:
View: https://youtu.be/xKSiQKPsDHM
The props are showing for me like this if I am a bit further and if I am close it loads properly, what can I do to see the props properly in the camera view, all the time? Please someone help me.
I want it in my map so when a player walks over a trigger box I can use the command sm_givew "playername" "weapon". Is there a way to pass the player name in this query?
You spend minutes putting down those prop entities to make sure your map's scale is correct, or compiling it and placing sentries manually to see if they can cover a room. "There must be a slightly easier way," you say. Now there is!
This FGD code will give Hammer a fake entity called...
A map where hell breaks loose, this is a joke map. Of course, you will have to play the map to see all of the hi-jinx in this map. Just to be clear, this map has an epilepsy and motion sickness warning, take that as you may.
what i mean is how would you make a func_movelinear that starts at the bottom, goes (for example 300 hammer units) higher in a straight line, stays for a second or two, then ends up at the coordinates where it started?
This only happens on 1 map and its the one I have been working on the map, does have a big open level area, since its not done yet, but when I go and run the map it loads for a bit and then when it gets to PortalFlow:.....0.......1.......2 it starts not responding, but it doesn't load TF2 up at...
Hello I'm having this weird issue I can't seem to fix. I try to manually align the textures and it's just impossible. Its only an issue in SOME areas. and ONLY if they are vertexed geometry. (not every vertexed block has this issue with this texture.) fitting it doesn't work either. Does anyone...
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