Ok, bear with me here.
So last year I started building maps on Hammer. I added Hammer to the taskbar for easier access and always opened the editor through there.
Now I have a new laptop I'm mainly using and I installed sourceSDK to open Hammer and continue editing. For some strange reason...
I'm currently looking someone to help me make some blended displacement textures. Im currently working on an animal crossing inspired map and a big part of the games design is the blended paths. Youd just need to make my custom textures blendable for me. Looking to hire someone to make these...
I feel really dumb asking this because ive been mapping for so long, but I had to reinstall stuff and since doing so, prop models are only visible if up close. How do I turn this off so they always are showing? its the one with the blue square around it
I have a big problem. I want to edit Rockford v4b but some models have a black and purple checkerboard on them. Also, I don't have some of the textures even though I decompiled the map and extracted the textures and models from it (I did the same with the content for the map).
Also I have a...
In game my water functionally works but the texture for it doesn't, i know that means my map is leaking somewhere but whenever i load up the point file to tell me where it points in a direction that doesn't make any sense as that area is completely covered by walls / skybox. i would really...
Whenever i try to run a map i made hammer opens tf2, loads for a bit, and then closes and the compiler says:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team...
The sequel to HammerTime: https://tf2maps.net/downloads/hammertime-hammer-survival.12798/
Avoid getting crushed by a crap ton of hammers, and falling down a pit after platforms break, only this time the teams are separate, and the last team standing wins!
I've been trying to get back into mapping, but I have been having an issue with hammer that I cannot seem to fix. Whenever I click Browse on the texture viewer, Hammer locks up, but doesn't freeze. I did some scrolling through the dropdown, and I noticed that a lot of the dev textures are...
There was a bug with a brush with a fog texture. If you surrender, a beetle will appear, and if you get closer to a certain distance, it will disappear. How can this error be corrected?
p.s. rear if that displacement
Hammer looks like this for me right now
There's a bunch of white lines there and it makes it so that I am unable add blocks or move the camera. I tried switch to the various views but that also didn't work, I'm not sure if I accidentally clicked a button but it was working a few months ago so...
I decompiled one of Valve's own maps to practice mapping on, but when attempting to compile, I receive the MAX_MAP_BRUSHSIDES error. I read that this could be caused by the original .bsp having split faces due to the VBSP, but there are existing edits of the same map.
The map's information says...
For a while now i have been trying to fix this problem on my own, but i just can't do it myself. The map I have been making has worked most of the time, except today, for some reason.
last night, the lighting was fine, but it was sometime after I had tried to make a 3d skybox and had realized...
...as the first time your map is even run shouldn't be after you think you've finished it; definitely not with 24 people on it.
After hosting and playing most map tests last week and a bit I'm pretty sure that beginners don't play their maps while making them or before releasing and I think...
Hi there, I've been tinkering with Hammer the past couple weeks and have been developing a test map which is basically a house disguised as nothing but a glorified cube. I downloaded community made props for the map to add more variety. I asked a friend if she could upload the map to her server...
I'm trying to get a custom surf ramp prop to work in TF2, but whenever the prop is present in my map, Hammer seemingly compiles the version of the vmf saved directly before the prop was added. When I compile a fresh vmf with the prop, I get this error and compile log*. I was originally using...
Hello! I am looking to pay someone to port some stuff into tf2 models for me.
So I need some new leaf and animal crossing new horizon models for my halloween map.
Models will be every new horizons tree and all the fall items and a few other items, including dlc . Will pay more if I add more...
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