what i mean is how would you make a func_movelinear that starts at the bottom, goes (for example 300 hammer units) higher in a straight line, stays for a second or two, then ends up at the coordinates where it started?
So you want a func_movelinear to raise up 300hu, stay there for a moment, then drop back down again. Set the Move Direction to '0 90 0' and the move distance to 300. On the Output tap, give it the following: Code: My Output | Target Entity | Target Input | Parameter | Delay OnFullyOpen | !self | Close | <none> | 2.00 All you will need to do is send the func_movelinear an 'Open' input and it will raise up.