gamemode

  1. Jack5

    Hold The Flag prefab v1

    Preface This prefab was originally a submission of mine on GameBanana since April the 26th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and information regarding the map. Description My...
  2. Jack5

    Domination prefab v4

    Preface This prefab was originally a submission of mine on GameBanana since March the 6th, 2018 and has last been updated on March the 8th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and...
  3. I Darkstar X

    One-Map Multi-Point KOTH

    On a scale of one to ten with ten being hardest, how easy would it be to make a map with five KOTH points that activate one by one when the previous is timed down. The team who captures the most of the five wins.
  4. Crrrrrrystal

    TF2Maps gamemode distributions

    Obviously this will change, but as of writing this up, here is the distribution of gamemodes over all the maps in the TF2Maps downloads section: "Other includeas all maps not included elsewhere in the map including Special Delivery, Trade Maps, and Territorial Control (and others). As you can...
  5. Mythics

    Deathmatch Gamemode?

    SO... how to start this... Ever since I've played Hightower, I've wanted to have a gamemode that actually fitted the way most players play Hightower; like a deathmatch. the closest gamemode I've found is pd (player destruction). The only big difference is that in pd, you have to collect the...
  6. Nivag

    How to make a 3CP gamemode?

    I'm trying to make a map with three control points, but I have no idea where to start. I've made the layout of the map, but I have no idea where to go or how to start. It's a gamemode similar to cp_warmfrost, btw.
  7. FloofCollie

    What do you think is the best gamemode for a newbie to map for?

    ^ title. What do gamemode do you feel is the best one to teach a newbie mapper how to make a decent map and expose them to the mechanics that have to be taken into account? I personally think KOTH is, as it features pretty much all staple TF2 mechanics (symmetry, Control Points and logic) and...
  8. Twist.vmf

    Attack on Titan game mode? can it work?

    so hear is what i thought up Red team has to stop the blue team from capturing the city, there are 3 stages 1st stage: the gate 2nd stage: the city 3rd stage: the wall if red loses all stages they loses the game now here is were it gets tricky, how do you recreate AoT in tf2? on team blue...
  9. Scho-Manno

    Past 72hr Jam Entry cd_datalink_72_b2 2017-02-13

    "One of the few collaborations between 'Builder's Leauge United' and 'Reliable Excavation and Demolition' was something called the 'Centralized Advanced Computerized Security System', or C.A.C.S. System; Used to not only store top secret information, but also to directly control many different...
  10. Mazata

    Old Maps, New Gamemodes!

    Have you ever thinked about something like cp_2fort, ctf_process or something like that? Well, I'm going to make it! I'm going to make a pack of old maps with new gamemodes! Tell me down below if you have an idea! The pack will be out soon!
  11. Construction Zombie

    Siege Gamemode a3

    The siege gamemode is a hybrid of a modified KOTH and a single stage payload. This gamemode preforms in many of the same ways that the siege gamemode in the game Paladins does, as a result the KOTH doesn't play like a normal tf2 KOTH but instead like a control point that needs continuous player...
  12. Billo

    Rainbow Six Siege Map Idea

    Especially recendly i am playing a lot This Game , i find it very interesting and fun , and i thought you know what? i would love to play rainbow six in team fortress 2 , and if you think about it, it is actually possible. of course it needs a new logic for the map , to allow only 6 classes 1 at...
  13. chemelia

    "Kothikaze" Gamemode Prefab v1

    In this dumb custom gamemode, capture the middle koth point to open a door into a deathpit. When you own the point, jumping into the deathpit counts down the koth clock by one second. This prefab also includes a system for counting the amount of players in the server and adjusting the koth...
  14. FrostyHoneyJuicy

    Pass Time Prefab [IMPROVED+FIXES] V1

    Improved PASS Time Prefab with Fixes As much as I love PASS Time, have high & better expectations on it, I decided to create another Prefab for the Pass time due to several issues that the original prefab has. So please read every single thing that I wrote in this thread if you're about to...
  15. Kisco

    Past 72hr Jam Entry Tf2 Port to CS:GO - Pl_Upward 1.1

    This map is PORTED from TF2 to CS:GO Just like the map in TF2, you can push the cart, trigger checkpoints and more! Input. If there are any problems or bugs please report them in the discussion HERE If you have any questions about me or the map please tell me in the discussion HERE What...
  16. The_Evil_Pickle

    Driveable Tanks! 0.7

    This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly. The final goal for this is to make some prefabs people can...
  17. shewowkees

    Make a map for vanilla engies vs medics (see muselk's videos)

    Hello everyone, i'm quite new to this community but i think i might add something to it. Some weeks ago, muselk has created like five servers of his engies vs zombies gamemode (if you don't know much about this see this video: View: https://www.youtube.com/watch?v=VgxlOJ-zv0I ) Unfortunately...
  18. DrLambda

    3CP / KOTH Hybrid Prefab V1

    The download contains a VMF with the logic to set up your own 3CP/KOTH hybrid map. You will have a working KOTH timer for both teams, overtime etc included, and the win conditions are: 1. Your KOTH timer reaches 0 (overtime included) 2. You capture the other teams last control point. You can...
  19. DrLambda

    Payload Race Single Stage Fixed Prefab V1

    ZIP file contains one VMF with a working prefab for single-stage Payload Race, based on ABS's Ultimate Mapping Resource Pack's version, as the resource pack hasn't been updated lately and the single-staged PLR prefab is buggy. It fixes the following problems: 1. Adds a team_control_point round...
  20. 14bit

    Terminal B1a

    In an effort to finally finish the great moon lumber war of 20XX (see plr_orbit), RED decided to build their own space base as a forward command in the battle, as sending endless waves of bombs to destroy BLU’s equivalent bombs wasn’t working (see plr_orbit). With this, RED hoped to finally...