Here's the basic gametype logic for my "Payload Circuit" map that I did for April Fools day back in 2015. It was originally intended to be a joke, but it actually played quite well, and several people asked how I did it.
Originally posted a few days after the April Fools event in 2015, this new...
So, I'm making a map on a game mode I call MCTF, or Multiple Capture The Flag, where there are 3 different Intel rooms with 3 different intels. When one team captures the intelligence, the flag that was capped is disabled, and the next cap opens up. When the Intel is capped 3 times, the team...
Preface
This prefab was originally a submission of mine on GameBanana since April the 26th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and information regarding the map.
Description
My...
Preface
This prefab was originally a submission of mine on GameBanana since March the 6th, 2018 and has last been updated on March the 8th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads and...
On a scale of one to ten with ten being hardest, how easy would it be to make a map with five KOTH points that activate one by one when the previous is timed down. The team who captures the most of the five wins.
Obviously this will change, but as of writing this up, here is the distribution of gamemodes over all the maps in the TF2Maps downloads section:
"Other includeas all maps not included elsewhere in the map including Special Delivery, Trade Maps, and Territorial Control (and others).
As you can...
SO... how to start this... Ever since I've played Hightower, I've wanted to have a gamemode that actually fitted the way most players play Hightower; like a deathmatch. the closest gamemode I've found is pd (player destruction). The only big difference is that in pd, you have to collect the...
I'm trying to make a map with three control points, but I have no idea where to start. I've made the layout of the map, but I have no idea where to go or how to start. It's a gamemode similar to cp_warmfrost, btw.
^ title. What do gamemode do you feel is the best one to teach a newbie mapper how to make a decent map and expose them to the mechanics that have to be taken into account?
I personally think KOTH is, as it features pretty much all staple TF2 mechanics (symmetry, Control Points and logic) and...
so hear is what i thought up
Red team has to stop the blue team from capturing the city, there are 3 stages
1st stage: the gate
2nd stage: the city
3rd stage: the wall
if red loses all stages they loses the game
now here is were it gets tricky, how do you recreate AoT in tf2? on team blue...
"One of the few collaborations between 'Builder's Leauge United' and 'Reliable Excavation and Demolition' was something called the 'Centralized Advanced Computerized Security System', or C.A.C.S. System; Used to not only store top secret information, but also to directly control many different...
Have you ever thinked about something like cp_2fort, ctf_process or something like that?
Well, I'm going to make it!
I'm going to make a pack of old maps with new gamemodes!
Tell me down below if you have an idea!
The pack will be out soon!
The siege gamemode is a hybrid of a modified KOTH and a single stage payload. This gamemode preforms in many of the same ways that the siege gamemode in the game Paladins does, as a result the KOTH doesn't play like a normal tf2 KOTH but instead like a control point that needs continuous player...
Especially recendly i am playing a lot This Game , i find it very interesting and fun , and i thought you know what? i would love to play rainbow six in team fortress 2 , and if you think about it, it is actually possible.
of course it needs a new logic for the map , to allow only 6 classes 1 at...
In this dumb custom gamemode, capture the middle koth point to open a door into a deathpit. When you own the point, jumping into the deathpit counts down the koth clock by one second.
This prefab also includes a system for counting the amount of players in the server and adjusting the koth...
Improved PASS Time Prefab with Fixes
As much as I love PASS Time, have high & better expectations on it, I decided to create another Prefab for the Pass time due to several issues that the original prefab has.
So please read every single thing that I wrote in this thread if you're about to...
This map is PORTED from TF2 to CS:GO
Just like the map in TF2, you can push the cart, trigger checkpoints and more!
Input.
If there are any problems or bugs please report them in the discussion HERE
If you have any questions about me or the map please tell me in the discussion HERE
What...
This is my attempt at making the tanks from Frontline able to be driven by players. It has two parts: a basic entity setup in the map that determines how players get into tanks, and a sourcemod plugin that makes the tanks work properly.
The final goal for this is to make some prefabs people can...
Hello everyone, i'm quite new to this community but i think i might add something to it.
Some weeks ago, muselk has created like five servers of his engies vs zombies gamemode (if you don't know much about this see this video:
View: https://www.youtube.com/watch?v=VgxlOJ-zv0I
)
Unfortunately...
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