Attack on Titan game mode? can it work?

Discussion in 'Mapping Questions & Discussion' started by Twist.vmf, Apr 5, 2017.

  1. Twist.vmf

    Twist.vmf L6: Sharp Member

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    so hear is what i thought up

    Red team has to stop the blue team from capturing the city, there are 3 stages

    1st stage: the gate
    2nd stage: the city
    3rd stage: the wall

    if red loses all stages they loses the game

    now here is were it gets tricky, how do you recreate AoT in tf2? on team blue

    they will have 3 titans (giant robots) on there side, if red team kills all robots blue team will lose.
    blue team gets there robots reimbursed after each stage but only if one bot survives

    on red team, they must kill all titans or run down the timer to win, they also get three sets of canons to defend there points, blue team will have to eliminate these so the titans can advance to cap.

    there are three points per stage.

    this is just a ruff idea, but i thought it would be cool if it can be executed
    properly.
     
  2. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    It could be a modified version of A/D CTF.

    Three players spawn in massively sized, restricted to melee, and in third-person. They all have an invisible flag attached to them that only works for the capture logic. Once the titans spawn, they cannot respawn as titans. If a titan dies, they are automatically respawned as a normal players.
     
    • Agree Agree x 2
  3. Twist.vmf

    Twist.vmf L6: Sharp Member

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    how hard would that be to pull off?
     
  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I have no idea.
     
  5. Werewolf

    aa Werewolf Probably not a real Werewolf

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    You could make it the titans very overscaled prop_dynamics and have them follow train paths. Then parent several invisible func_breakable brushes over the titans limbs. Destroying a limb would slow the titan's move speed down.

    I assume grapple hooks are going to be used, though I'm not sure if they work on parented func_brushes
     
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