Bankhaman's Tomb is my first map and I'm really excited to post it here.
The map is intended for the SKA! Mapping contest. To match the genre's chaotic and spastic nature, the flags are right next to each other in the same room. The map has a path under the bridge which leads to the other teams...
This is my first ever map, much like other beginners I have decided to start with a koth map and to take heavy inspiration from official valve maps. My biggest inspirations for the layout would be Lakeside and Highpass, though I have mostly taken the idea of their design rather then outright...
My first map. It's bad. Both the spawn-rooms lead to a long hall and into an open, nighttime battlefield. The long halls of each team also split into a room where each team's Intel is. There's a bit more. Be sure to check it out.
Welcome to Cragharbor!
A windy and wet Payload-map set on a rocky coast.
Blu is trying to push the cart from their harbour across the coast, through a tunnel all the way into the heart of the Red harbour.
The 1st section of the map, leading up to point A, contains 2 gates which will open as...
First things first:
Map Name - koth_eat_ash_a1 (Totally was called that the whole time)
Project Type - Open
Map Stage - Alpha
Credit - I'd appreciate it :)
I decided that I wanted to...
Welcome to koth_autumn (name change pending)! This map is set in a small semi-abandoned farm kinda dealio, with tall cliffs on each side.
This is my first map, so it may not be great and suffers heavily from viaduct syndrome, but I'm here to learn!
After 3 years of procrastination, here's my first functional A1 map, Handover.
Handover is a King of the Hill map set in a small shipping yard out in the Badlands. Presumably the trains carry in weapons and ammo for the mercs to use elsewhere; looks like they couldn't wait for 2 day shipping...
This is actually my first map and I really want to get better at it and continue to make these. Level and map design I feel is an extremely crucial part of video games and I hope to one day do this professionally :)
Hiya! I'm new to this community and the Hammer editor (though I have some 3D modelling and level design experience), and I am trying to create my first map, a King of the Hill with a point in a mountaintop observatory. I'm having several issues in drafting, however:
The major issue is that I...
A koth map that has a prison-like, urban-type theme. The point is the only area with sparse plant life, and the teams must battle to control it. It's basically a Mann Co. testing facility to see how the mercs fight in such a confined environment. And I really just want to be able to have my...
I gathered all the feedback from the imp and I've tried to improve the map, the layout still isn't final.
Also for this version only there is a battle bus, referencing a joke made by one of the playtesters.
Known Issues:
The battle bus stops spinning after a while.
This map is really early in development, all feedback is appreciated!
So, basically this is a 5cp map where the last 2 points on either side are around the same area so that the action is very quick and jam packed.
I just really wanted to make something casual and fun rather than competitive...
Welcome to koth_construct_a1,
This is my first map, it's a King of the hill map set on a construction site in Midtown Manhattan (just use your imagination for now because it's still an alpha).
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