koth_silo_a1,
my first attempt at mapping, hopefully this should be an interesting map.
It is a basic 3-routes-to-mid koth map which I have made during the 2020 lockdown. I hope I got the balance right but wish for any and all criticism on the map. Jump on the train to get the highground
I am making a pretty big cave map thats completely underground and I've made 2/3 of the spawns. This is my first map and I'm used to dealing with 3d modeling software because I spend alot of time working in blender. Anyhow I have a few questions. I have modeled the first 3rd of the map in cube...
My first ever King of the Hill map that actually functions (granted, it is still in early alpha so it doesn't look pretty)! It's a bit rough around the edges and I took a few design risks with this one so I don't exactly promise that it'll be an impressive design. Feel free to critique it...
This is my first map, and i hope you will enjoy playing on it, like me when i was creating it. I will try to texture the map, and do some small updates to it :)
A King of the Hill map based in a grove of redwood trees that has become home to a timber-inspired feud between two notorious subsidiaries of TF Industries.
With the Capture Point placed atop the stump of a redwood, this map is designed around the idea of (quite literally) fighting an uphill...
Bankhaman's Tomb is my first map and I'm really excited to post it here.
The map is intended for the SKA! Mapping contest. To match the genre's chaotic and spastic nature, the flags are right next to each other in the same room. The map has a path under the bridge which leads to the other teams...
This is my first ever map, much like other beginners I have decided to start with a koth map and to take heavy inspiration from official valve maps. My biggest inspirations for the layout would be Lakeside and Highpass, though I have mostly taken the idea of their design rather then outright...
My first map. It's bad. Both the spawn-rooms lead to a long hall and into an open, nighttime battlefield. The long halls of each team also split into a room where each team's Intel is. There's a bit more. Be sure to check it out.
Welcome to Cragharbor!
A windy and wet Payload-map set on a rocky coast.
Blu is trying to push the cart from their harbour across the coast, through a tunnel all the way into the heart of the Red harbour.
The 1st section of the map, leading up to point A, contains 2 gates which will open as...
First things first:
Map Name - koth_eat_ash_a1 (Totally was called that the whole time)
Project Type - Open
Map Stage - Alpha
Credit - I'd appreciate it :)
I decided that I wanted to...
Welcome to koth_autumn (name change pending)! This map is set in a small semi-abandoned farm kinda dealio, with tall cliffs on each side.
This is my first map, so it may not be great and suffers heavily from viaduct syndrome, but I'm here to learn!
After 3 years of procrastination, here's my first functional A1 map, Handover.
Handover is a King of the Hill map set in a small shipping yard out in the Badlands. Presumably the trains carry in weapons and ammo for the mercs to use elsewhere; looks like they couldn't wait for 2 day shipping...
This is actually my first map and I really want to get better at it and continue to make these. Level and map design I feel is an extremely crucial part of video games and I hope to one day do this professionally :)
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