first map

  1. Phanpy100

    Skybox and displacements

    I wanted to do a little bit of displacements to let a area in the skybox not look so weird but when I run the map its gone! Is Can be because of leaks but i don't know Does somebody know whats wrong?
  2. Phanpy100

    Door problem

    i followed crash's tutorial but every thime i create a door it moves backwards instead up Can someone help me? (The pointer is pointing up)
  3. Yabayabayaba

    trench a1

    A trench themed frontline map, the second map I have ever made! I liked the layout, but it is plagued by messy brushwork, so now I am putting it up for testing, will it stay or will it go. This file has had little work done since I gave up on it months ago, so if I choose to work on it there...
  4. DJ Coastal Shpee

    koth_ArabianNights 2017-08-06

    Hey there everyone! This is my first 72 hr jam and submission. This is one of my first maps i have ever made for tf2 or any contest I hope you Like it.
  5. Krycer [~TSP~]

    koth_tunnelduct a8

    My first ever (playeable) TF2 map - koth_tunnelduct, obviously inspired by koth_viaduct, done with the help of amazing tutorials from UEAKCrash! I tried tackling an interesting design with semi-hidden side tunnels that would lead to cover.
  6. Ewber Taxi

    KOTH Woodlands A1

    *Images may not include the latest version because I forgot the health packs when I was about to publish this* My first finished map, hope you like it! What I used: ABS Frozen's Base Entity's
  7. Pigzit

    Araguaia A2C3

    My first ever map! The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam. Steam Description: The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia! Planned...
  8. Burgarnils

    koth_village Complete

    It's my first map. I made the gamemode without shortcuts to lern how to do a koth map Thanks crash with the tutorials. I used this mapping pack: https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/ (i don't now how to upload it but i tried)
  9. Mythics

    BlitzFall A1

    This is my first map that has made it to alpha1... hopefully nothing breaks... On a not so sad note, this map is a Frontline, City-fall theme, with a lot of ideas in store for late alpha and beta! Now for some (probably bad looking) screenshots! Take a look: (I will not be updating this...
  10. Yabayabayaba

    subway a2

    A work in progress map that involves many trains, a water fall, a nice cliff to fall off of, and more! As an alpha 1 this map includes extra features like bad skyboxing, a rectangular water fall, dev textures and mismatched props!
  11. Viemärirotta

    Firsthand Experiences From Mapping?

    What's your firsthand experience with making levels on Hammer? What game/gamemode was your first level for? What have you learned since then and how have you improved? My first mapping experience starts off with a pretty bad 5cp map, definitely not perfect, thus riddled with issues. Since then...
  12. Holden

    koth_mountainlake A3

    This is my first serious map, I've had experience making tiny 1v1 maps for fun, but this is the first with a functional gamemode meant for full teams. I've only had small playtest on it with a couple of friends so far but I'm pretty happy with the gameplay portion of the map. I recently made...
  13. BanaFen

    Past 72hr Jam Entry koth_collusion_a1 2017-02-12

    This map was not designed to be played! Since this would be my first map, I took the 72hr jam as an opportunity to learn as much as possible. While I didn't have as much time as I had hoped, I achieved the following: 1) Using custom (Frontline) assets with VIDE. 2) Creating more complex...
  14. JimJam

    Past 72hr Jam Entry KOTH_twinbridge 2017-02-12

    I'm obviously not looking for a reward here. This is a map that's still in development but its my first. Super special thanks to UEAK Crash for making this possible. I went into this with no experience and created a map with only a few tutorial videos on his youtube. Why am i posting this to TF2...
  15. TheSuperDaine

    KOTH Down Site B6

    STORY The result of a bidding war has RED and BLU fighting over this 61 story building that has ironically halted construction due to a lack of investments. Evidence suggests that this building might have been constructed on top of a secret supply of Australium, which would make it the only...
  16. JudgeJamesC

    A look back at an old map.

    So before I ever joined TF2 Maps, I played around with the hammer editor and came up with detailed design ideas on graph paper. One of those designs was a stone bridge with wooden railings and a wooden roof. It looked pretty good. But when I tried to make a map around it. It didn't go so well...
  17. Blobs

    KOTH_Missingno (WIP Title A5

    my first my has finally hit alpha. i would love to get some feedback, so tell if you like it, or dont (your opinion doesnt matter if you dont say why) known problems with the map: lack of texture (a1) lack of health and ammo snipers are so stronk
  18. splashy

    Whitecreek rc2

    Remember those big rock props you never use? I just slammed them in and started mapping. Co-author(s): Oatmeal Materials (textures, props, etc.): Stripless metal textures by Crowbar (https://tf2maps.net/downloads/stripless-metal-textures.2667/ & https://steamcommunity.com/id/kruvbar/)...
  19. Svode

    Ponye A5c

    This map is the first map made by me. I really have nothing to point out here, so just look at these pretty pictures. This is the middle point-area. It is the main area of combat, as it is where the central point is located. These are the courtyards for each team, that are located near the...
  20. Zan (rx8)

    steelmill b3

    Hello everyone, my name's Zan and this is my first mapping project! Steelmill is a King Of The Hill map inspired from Sawmill. I really liked the rain and the general feel that it had to it and felt like there weren't enough maps like that. So when i booted up hammer for the first time...