first map

  1. WhoWee!

    Brigid dead

    Im probably just gonna abandon it for a couple of reasons. 1. I was way in over my head, because i dont know what i was thinking when i made this map. 2. Its too rectangular, and i dont know how im going to make it less rectangular at this point. 3. I kinda lost inspiration, because of most of...
  2. TwinMill

    Shrinkray! A8

    "Sir! We have successfully built a working shrinkray! Problem is, it's HUGE." "Damn. I don't suppose you eggheads know how to shrink a shrink ray?" Welcome to koth_shrinkray! Well the alpha anyway. A simple king of the hill centered around a giant shrinkray, as if the tagline wasn't descriptive...
  3. Brunsauce

    VSH WAREHOUSE XMAS A2

    This is one of my first maps I've created in hammer. The map is not near being finished, this is just an early version of it (I plan on expanding the map with some new areas, or redoing some parts of it and also add much more detail). If anyone decides to test it out I'd appreciate feedback and...
  4. LLamaManners

    koth_manners alpha 1.1

    First map, very bad.. it's still a dev map. please critic my map.
  5. H20Gamez

    Redwood B25

    Koth Redwood is my first take on a default gamemode. Detailing is still in progress but the layout will stay around the same. We are currently testing the map on and off with a handfull of NC/AM Players for 6s. The map hasnt been tested for HL yet.
  6. Suna

    Compilation problem (BSP node with unbounded volume)

    Getting the following log when attempting to compile a map: --------------------------------------------------------------------------------------------------------------------------------------------- ** Executing... ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe" **...
  7. I Darkstar X

    KOTH_Advantage A4.2

    The first of (hopefully) many before I figure out Attack and Defend as well as events and custom voice stuff. KOTH_Advantage is so named because of the secondary objective located on the second floor above the point that closes half of the opposing team's access points to the main point. This...
  8. KrazyZark

    Multi Stage sidewind sidewind_b2

    This is my first TF2 map I'v gone this far into making, it would be very kind if you could send some feedback on how I could improve it.
  9. Dr. Bum |SCG|

    Koth_Glumshire a1

    My first attempt at a TF2 map. This is a King of the Hill map that will have a theme of a medieval setting under reconstruction. Not much else to say here. Note: not medieval mode.
  10. Phanpy100

    Hillworks 2017-09-03

    still in alpha, first map so give feedback
  11. Phanpy100

    Updating steam workshop

    i just released my first map on the steam workshop just to realise i put decals in the map instead of overlays, i can't find a guide on How to update a steam workshop item so what do i do? (If your wondering what the map is its koth_hillworks and will be getting a tf2maps release after i updated it)
  12. Phanpy100

    Skybox and displacements

    I wanted to do a little bit of displacements to let a area in the skybox not look so weird but when I run the map its gone! Is Can be because of leaks but i don't know Does somebody know whats wrong?
  13. Phanpy100

    Door problem

    i followed crash's tutorial but every thime i create a door it moves backwards instead up Can someone help me? (The pointer is pointing up)
  14. Yabayabayaba

    trench a1

    A trench themed frontline map, the second map I have ever made! I liked the layout, but it is plagued by messy brushwork, so now I am putting it up for testing, will it stay or will it go. This file has had little work done since I gave up on it months ago, so if I choose to work on it there...
  15. DJ Coastal Shpee

    koth_ArabianNights 2017-08-06

    Hey there everyone! This is my first 72 hr jam and submission. This is one of my first maps i have ever made for tf2 or any contest I hope you Like it.
  16. Krycer [~TSP~]

    koth_tunnelduct a8

    My first ever (playeable) TF2 map - koth_tunnelduct, obviously inspired by koth_viaduct, done with the help of amazing tutorials from UEAKCrash! I tried tackling an interesting design with semi-hidden side tunnels that would lead to cover.
  17. Ewber Taxi

    KOTH Woodlands A1

    *Images may not include the latest version because I forgot the health packs when I was about to publish this* My first finished map, hope you like it! What I used: ABS Frozen's Base Entity's
  18. Pigzit

    Araguaia A2C3

    My first ever map! The first released Alpha version of my new KOTH Map for the TF2Maps.net 72HR Summer Jam. Steam Description: The BLU team and the RED team have both happened across a Mayann Temple after exploring the jungles and caves. Decide who gets to keep it in KOTH Araguaia! Planned...
  19. Burgarnils

    koth_village Complete

    It's my first map. I made the gamemode without shortcuts to lern how to do a koth map Thanks crash with the tutorials. I used this mapping pack: https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/ (i don't now how to upload it but i tried)
  20. Mythics

    BlitzFall A1

    This is my first map that has made it to alpha1... hopefully nothing breaks... On a not so sad note, this map is a Frontline, City-fall theme, with a lot of ideas in store for late alpha and beta! Now for some (probably bad looking) screenshots! Take a look: (I will not be updating this...