The official spying headquarters of the world! It is responsible for all spy-related equipment and activity.
It is a fairly small map and actually my first ever map. The theme is spying and spy tech and where it all comes from.
Through some sort of error, RED and BLU have both been contracted to build the same tiny shack on the same property. looks like a fight may be brewing!
My first map. hopefully I can patch it into something at least half decent.
My first real map:
A battle at the edge of a badlands cliff. I made sure to include a lot of fightspace without leaving it too open. Its a little rough but I hope its fun!
If this works out for me, hopefully more to come!
A King of the Hill map featuring a number of indoor and outdoor routes to organize a push from or get behind enemy lines.
This is my first attempt at creating a TF2 map, and I have been chipping away it for a very long time.
I have plans to also eventually create a slightly edited version of...
My first map! Any and all feedback greatly appreciated.
Design Goals
I'm well-aware of the KotH/Viaduct formula prescription for first-time mappers, but I want to be different. :p So the next most simple standard gamemode to implement is CTF, however it is notorious for turtle-stalemate-hell...
Capture the flag map made to be simple to understand while also being fun.
It's my first fully working map, so any constructive criticism would be nice.
Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
steel wood is a basic mirrored koth map that isn't very good if I'm being honest. it uses the viaduct formula starting with a ramp to give you high ground if the frontline is pushed back, and a building used for snipers. then a balcony connected to a small building with a window, then of course...
An Alpha koth map created around farming. A very simple yet fun koth map. There are places to hide, run, rocket jump and mutch more you can come up with.
My first map for Team Fortress 2. i do not have a certain theme for it and the name might change but i hope to improve it and get it to a really good point. there is one central space with a smaller zone that wraps around the entire map.
- I want to first and foremost want to credit everyone whom worked on the Frontline, Construction, and London Packs for the few models and textures that I used to spruce it up.
A fought over zone to place down the oh-so contested gravel, it's down to the mercenaries to take control of the zone...
This is my first ever map so don't expect this map being good at all. It's a somewhat small koth map, I've not figured out what theme im going for but I think i want a combination of Swiftwater and Harvest.
This is my first map, so it's gotta be a koth map, right?
With this project that I am fittingly calling a "Pipe Dream", I am going to make a finished map as to learn how to map better and hopefully give people a fun map to play at the end of the day.
Please let me know if you have any...
Alright! This is the very first playable iteration of my very own map, koth_disposal. There's plenty more to change with this map, but I'd like to get feedback on the general layout of this map before I continue on smaller details. You can be as harsh as you like: I know this map is probably...
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