first map

  1. Katy

    koth_filler A2

    koth_filler is my first every published map and my 2nd ever created map. its whole gimmick is that mid is divided into two different levels, one above the grates which is where the main fighting will happen and one below which is perfect for flank routes. this map is still early in development...
  2. Meat Man 2

    ctf_2Office 2021-09-19

    1st tf2 map, Incomplete but I really felt like uploading this. Heavily 'inspired' by 2fort and Doublecross. 2 abandoned office building that have been repurposed.
  3. Connor's Connor

    KOTH_penalty 0_3

    A slightly more polished version of my first map after getting some feedback on the map via screenshots. The map still isn't good but I want to get better
  4. bagelchips

    koth_dustpit A1

    My first map, so don't expect perfect balance. A small, viaduct inspired koth map with a choice, go blindly out a vent for quick access to the point, or take a longer, safer path. Just like viaduct, this map is symmetrical mirrored. Just dev textures, unoptimized, and with a bad skybox.
  5. Rbstat

    dibase rc1

    My first map :D Since it's my first map and it's basically done. I probably won't ever update this map again. And as such if you want this map to change I shall provide you with the map file. https://tf2maps.net/downloads/dibase-vmf.11711/
  6. samuelkeller64

    Painsilo A1

    My first map ever. A simple KOTH style map based on the Viaduct formula with an underground twist.
  7. KingMarine

    Afterdark a4

    My very first map! I didn't design this with a particular theme in mind (probably a mistake). Assets used: Acumen's light pack https://tf2maps.net/downloads/lights-pack-20-new-light-models.474/ The Construction pack https://construction.tf2maps.net/ The Frontline! pack...
  8. Max Kitagawa

    Koth_no_hat_dungeon_v1a 2021-08-07

    So I actually didn't know about lighting and fullbright so that was a learning experience, and I only put in basic lighting so I would really appreciate some tips for making it better. I tried to get rid of the big sightlines and make the mid more closed and in the process kind of copied the...
  9. Max Kitagawa

    First TF2 map v1

    This is my first tf2 map. Hopefully it works :)
  10. kolechian III

    koth_spy_hq_a1 2021-08-01

    The official spying headquarters of the world! It is responsible for all spy-related equipment and activity. It is a fairly small map and actually my first ever map. The theme is spying and spy tech and where it all comes from.
  11. zzaJ

    Drywall a4

    Through some sort of error, RED and BLU have both been contracted to build the same tiny shack on the same property. looks like a fight may be brewing! My first map. hopefully I can patch it into something at least half decent.
  12. Dabeest

    koth_dropoff a5x

    My first real map: A battle at the edge of a badlands cliff. I made sure to include a lot of fightspace without leaving it too open. Its a little rough but I hope its fun! If this works out for me, hopefully more to come!
  13. IcyRiver

    koth_topsoil v5

    A King of the Hill map featuring a number of indoor and outdoor routes to organize a push from or get behind enemy lines. This is my first attempt at creating a TF2 map, and I have been chipping away it for a very long time. I have plans to also eventually create a slightly edited version of...
  14. dblxer

    ctf_subwaysandvich a1

    My first map! Any and all feedback greatly appreciated. Design Goals I'm well-aware of the KotH/Viaduct formula prescription for first-time mappers, but I want to be different. :p So the next most simple standard gamemode to implement is CTF, however it is notorious for turtle-stalemate-hell...
  15. Twan1

    OldHam a1

    Capture the flag map made to be simple to understand while also being fun. It's my first fully working map, so any constructive criticism would be nice.
  16. Boreal

    test_boreal1 a1

    My first map following UEAKCrash's tutorial series. Uploaded so that I can archieve my "finished" maps
  17. Diadomer

    ctf_speedcap A4

    Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
  18. elongated muskrat

    steel wood alpha steel wood alpha 2

    steel wood is a basic mirrored koth map that isn't very good if I'm being honest. it uses the viaduct formula starting with a ramp to give you high ground if the frontline is pushed back, and a building used for snipers. then a balcony connected to a small building with a window, then of course...
  19. Parzivle

    Farm House B1

    An Alpha koth map created around farming. A very simple yet fun koth map. There are places to hide, run, rocket jump and mutch more you can come up with.
  20. michalek478

    koth_crossroads A2

    My first map ever done yet! I'm proud of it.