1st tf2 map, Incomplete but I really felt like uploading this. Heavily 'inspired' by 2fort and Doublecross. 2 abandoned office building that have been repurposed.
Looking for two large (192 by 192) signs. Both signs with two skins: one that reads Battlements and a second the reads Intelligence. The red sign should be made of wood, while the blue one should be metal. Both signs exhibit moderate levels of wear. Please excuse my terrible drawing.
red team is dumping toxic chemicals into the ocean and blue team is not having it! they plan to destroy reds main turbine by blowing it up! despite blue doing the exact same thing........
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Unofficial Minor Contest: Upload Thread | TF2Maps.net
Welcome! This will be the first of hopefully many unofficial Minor Contests hosted by the community. Now that the Rule of Three Major is over (6 month long contest wow) we can now move on to another mapping prompt...
The map's layout focus on letting players from 2 teams to bypass each other, so they can move forward and fight for the intel, instead of holding mid forever.
A map inspired by the perfection that is 2 fort
take 2 fort, hit it over the head with a frying pan, sprinkle in a little bit of bad map designer, and you get toot fart!
The sewers are worse
The bridge is worse
The intelligence room is worse
Even the water is worse!
It's 2003. Valve has delayed the sequel to their world famous premiere game, and one guy from Germany has had enough.
Flash forward to the year of our Lord 2021 and some fat guy just decided to take some of the maps that German fella stole and make them into a ctf map.
A small, mostly open map with intel/capture zones encased in respawning breakable glass and a battle worn maze connecting it all.
First playable alpha, so there will be issues. Comments and suggestions are greatly appreciated!
My first map! Any and all feedback greatly appreciated.
Design Goals
I'm well-aware of the KotH/Viaduct formula prescription for first-time mappers, but I want to be different. :p So the next most simple standard gamemode to implement is CTF, however it is notorious for turtle-stalemate-hell...
A collab map between @YoshiMario and @Mâché ,
aiming for a chin layout style ctf map.
Custom dragon posters by @YoshiMario
Custom Ctf timer stuff by @pont Logic dropped in a3
Mid made by Yoshi, Bases made by Mache
Capture the flag map made to be simple to understand while also being fun.
It's my first fully working map, so any constructive criticism would be nice.
Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
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