Cinder Caves

Medieval Cinder Caves A4

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Medieval Cinder Caves A4

A dynamic medieval CTF Keep-Away map set in a cave with lava pits.

Hidden away in a doomed dimension, one where even Merasmus dares not to enter, lies a mysterious grey briefcase. Within this cave that this artifact is contained, there is a curse that strips artillery that it deems not worthy of Ye Olde Times. Now, the mercenaries of RED and BLU must obtain the briefcase to break the curse, and send their team home.
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This is a compact, Medieval CTF map using Keep-Away rules, meaning that a timer counts down whenever someone holds the neutral briefcase. Whoever holds the briefcase when the timer hits zero will be awarded a point for their team.

Features in this map include an unique way for the briefcase to spawn in, gimmicks that rotate every subround, lava pits that can incinerate the briefcase, short respawn times, a deathmatch lobby, and compatibility with the Bot Overhaul mod.

Deathmatch Lobby photos
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Everything is in the BSP file, so all you have to do is put it in your tf/maps folder, then load it up in game! Enjoy!
Author
Drewfire
Downloads
422
Views
422
First release
Last update
Category
Capture The Flag

More downloads from Drewfire

Latest updates

  1. Brightness and Compression Updates

    Now that the cave is brighter, the entryways to the inside start to come to fruition. Changelog: -Lighting -Made all lighting sources brighter -Added HDR lighting -Added cubemaps -Map Changes -Map size has been cut in half thanks to...
  2. The Dynamic Cave Update

    After a week or so of refinement, a new section of the caves have opened. Every subround, the caves get a different gimmick that gives players a new option to reach the upper floor. One subround may have jump pads in the central room...
  3. Whoops, here's a map photo fix!

    Oopsies! I forgot to adjust the VMT for the map photos in the last version, so that's fixed now. Otherwise, same as A2, with the anti-spy fixes and all.