cp_goodstore

cp_goodstore a3

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cp_goodstore a3

Single stage 2cp A/D map with experiemental cp designs

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This is the main route from blu spawn to cp 1

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This is the cp 1. It is a diagonally placed control point, providing height variations within the cp.

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This is the cp 2 area.

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This is cp 2 which moves forward when blu players are on the cp.
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The point is designed to be easily defendable with 2 solid sentry spots. However, this moving cp will reward blu for attempting to push either with uber or other methods. As the cp moves forward, it creates a good cover for red too by revealing the space behind the wall. I hope this does not throw off balance.
Author
Asd417
Downloads
463
Views
463
First release
Last update
Category
Capture Points
Rating
0.00 star(s) 0 ratings

More downloads from Asd417

Latest updates

  1. Overhaul update

    Updated majority of gameplay. +added 'arena' area between blue spawn and capture point A +added 'transition' area between capture point A and capture point B +fized a sniper sightline that covered one of the spawn gates of red. +changed a...
  2. clipping, detail sprites, and other minor changes

    Added some lights to dark areas Fixed missing detail sprites Clipped the second conveyor belt Added water in the gorge Now the map has missing cubemap. This might or might not affect the water. I cant really find any reasons to add them...
  3. environment change

    I dont have time now but I'll post some screenshots