![]()
This is the main route from blu spawn to cp 1
![]()
This is the cp 1. It is a diagonally placed control point, providing height variations within the cp.
![]()
This is the cp 2 area.
![]()
This is cp 2 which moves forward when blu players are on the cp.
![]()
The point is designed to be easily defendable with 2 solid sentry spots. However, this moving cp will reward blu for attempting to push either with uber or other methods. As the cp moves forward, it creates a good cover for red too by revealing the space behind the wall. I hope this does not throw off balance.

cp_goodstore a3
Single stage 2cp A/D map with experiemental cp designs
Tags:
Recent Updates
- Overhaul update Jan 7, 2017
- clipping, detail sprites, and other minor changes Jan 2, 2017
- environment change Jan 1, 2017