compile

  1. Fewer

    Map Stuck on Fullbright

    Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Despite having both a light_environment and light entities in my map, the map will load with fullbright. It was working for a while and...
  2. Scampi

    Obscene compile time

    MY MAP HAS BEEN COMPILING FOR OVER A WEEK. I AM SCARED AND CONFUSED. It's still progressing through vvis, so I know it's doing something. I'm really quite interested as to why this is taking such an absolutely absurd length of time. The map is a zeppelin made from displacements with an interior...
  3. Da Spud Lord

    Too Many Lights (FIXED)

    VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always fullbright. I tried twice, once when doing a full compile, and a second time, with VVIS on fast. The second compile log is below. Not sure why it says there are...
  4. FishyUberMuffin

    What was that compile website?

    What was that compile website that lets you see errors within the compile?
  5. Lampenpam

    Compile time keeps increasing

    No, this is not about vvis, it compiles in 1 second. It's vrad that got really long to compile, though I mostly added logic entities and triggers since the last version. Only very few surfaces that will have light maps have been added, yet my compile times increased from 3 minutes to 7 minutes...
  6. Tango

    Packing Custom Content.

    I've been straying away from Custom Textures, models etc; because I have issues with packing them. I've tried CompilePal (CompilePalX too) but they don't seem to work or function properly. But now some models I've found would be super helpful in my maps but I can't add them without causing...
  7. XEnderFaceX

    Long Compile... Please Help

    Hey Mappers, Im Creating a TF2 Map based on the End Of the Line SFM Video, the Map Layout is half done and for some reason the Compile Time already takes a very long time, my latest compile took 3 Hours. What can i do? i func_detailed alot of Brushes, it should help but it doesnt seem to help...
  8. Sonitrok

    Meaning of an error message of the compiler in Hammer Editor

    Hello everyone, does anyone knows what means this error message ? " *** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap! " How to fix it ? (my entire...
  9. Billo

    got any suggestion on how to make the normal compile be faster?

    Well, i have my map pl_cliffedge which i am working hard on it and i want it to turn out to be one of the best payload maps out there obviously.But I have a problem which the normal compile (all on normal mode) takes a lot of hours more that 9. My friend told me that may be a case of poor...
  10. The Siphon

    TF2 crashing after CompilePal compile?

    I made an airstrip map designed for SFM. Now I finished everything so I had to pack all content etc. I used CompilePal, since most people recommend it. When I finished the compile the game kept crashing every single time I tried to load the map. I tried to do 5 compiles with CompilePal and it...
  11. Kunny

    Umm... My map is crashing my game

    I am trying to test out a map I made, but the game crashes everytime I try to start it. Here is the compile log ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team...
  12. Billo

    compile takes too long.

    to start things of my map is called pl_skyfortress and after a lot of tests people say that the fps are quite low max 30 fps or so. i compile the map with normal fast normal so i can make multiple tests almost everytime i want without having my pc open for an entire day. so i decided why not...
  13. Simulacron

    Zero area child patch, do I have to fix it? [Can be deleted]

    So I tried to create a dome for my map, like gorge or process have them over the last point. When I compile my compilelog following problem occures: The article form Interlopers.net says you can ignore it and if I press alt+p there are no messages regarding this problem. Is this safe to ignore...
  14. Billo

    compile is taking too long

    i am compiling my map with normal normal normal everything and it is taking more that 5 and half hours what should i do to reduce the time?
  15. AwesomeX

    Propper is trying to use the cstrike directory, and not TF2?

    Edit* My bad
  16. MaartenS11

    When compiling vvis & vrad stopped working[Solved]

    Hello I am currently working on a 4team tf2classic cp map and the previous versions compiled just fine but after detailing some roofs it doesnt compile anymore can any one help here is my compile log: ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base...
  17. Billo

    CompilePal Crashes Everytime i Open It

    I Have Asked you Guys About Packing a Map And you Told Me To Download Compile Pal So i did. but it crashed everytime i open it what should i do? am i missing something doing something wrong? free feel to tell me down below
  18. Billo

    Problem With Packing My Map

    i am using the vide to compile my map i open vide 1 pick my map 2 scan it 3 pick /tf 4 scan 5 auto 6 apply 7 save am i doing something wrong? because i take a lot of comments that says the map has errors and missing textures if i do i would be thankful if you told me you are doing that wrong or...
  19. Billo

    a packing problem

    hey guys! well a lot of times when i compile witht the vide it doesnt work completely and still everyone gets errors and missing textures. i would be thankfull if you told if what to do so i can fix it. (i open vide select the map , scan , select tf, scan , auto , apply , save, exit
  20. Data Boil

    TF2 crashes when trying to load custom map through hammer.

    Whenever I try to compile my map and run it, it seems to compile fine and the game runs fine. Then when it loads the map, it shows the motd with a black screen behind, and tf2 crashes. It's getting pretty annoying, and I've tried deleting and remaking different parts of the map, but nothing...