Long Compile... Please Help

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XEnderFaceX

F1 Fan
aa
Aug 18, 2015
297
Hey Mappers, Im Creating a TF2 Map based on the End Of the Line SFM Video, the Map Layout is half done and for some reason the Compile Time already takes a very long time, my latest compile took 3 Hours.
What can i do?

i func_detailed alot of Brushes, it should help but it doesnt seem to help

Please help
Hammer Picture (cp_snowgrass).JPG
 
Mar 23, 2013
1,015
Oh boy, you aren't func_detailing the right things. Large brushes you made the layout with shouldn't be func_detail and you should make these brushes on a higher grid size... because it looks like that you made almost every brush on a tiny grid size which is terrible and will only cause issues in the future.

I'd say you should rebuild all buildings with a proper grid size.
 
Last edited:

iiboharz

eternally tired
aa
Nov 5, 2014
854
I'm gonna have to agree with those two. Learn a bit more about the editor and the engine, how to work on the grid and what func_detailing actually does/is for, before trying a project of this scale.
 

XEnderFaceX

F1 Fan
aa
Aug 18, 2015
297
Going from that image of your viewports, you haven't sealed your map. which is quite a critical thing to do and will cause your map to not compile propperly if not sealed.

You should read this as to why maps need to be sealed in source:
https://developer.valvesoftware.com/wiki/Seal
I turned off the skybox in the visgroup while working on the Map, i activate it before Compiling