Hah! It can be worst experience in your life.
You have three points (Watchtower, Wreckage and Storage tank), and capture each of them captures all points. You must have unique taktical brains to assault or defend this territorry. Spread into squads to protect points. Become annoying rat and...
So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise)
I've been wondering on how I could make players move a lot and get use to all of that vertical space.
I've...
Hello and welcome to the city of water - Altomare!
This map has been greatly inspired by the City of Venice and the Fifth pokemon movie, wich also took great inspiration from venice itself.
I don't know how much time i can/will spend on developing this map, so i will release it as it is so...
A King Of The Hill Map in development changed to 3cp. Produced by a dumpster. Anyways the map features a mid point with bridges a hallowed out cylinder with a vent system below. Death pit to one side and a big undecided building to the other. After that 4 entrances into a building with a high...
Cap the point and push the Payload in this snowy (eventually) siege map.
A game mode mimicking the same mode from Paladins. I loved the game so much, I thought i'd make a map out of it.
Built up from a prefab made by Construction Zombie, because otherwise i'd be there forever working out how...
You are here? Greate. Our enemies here, and they want to upgrade their weapons too. Our main target - destroy their sentry. And protect our.
Note: Don't put red-tape recorder on main sentries 'cauze if sentry will destroyed by red-tape recorder, output will not work and you'll never win
Originally used in cp_blizzard, uploaded with permission of collab partner. Free to use, for free, without permission. If you wish to credit anyone, credit @PyroDevil and @KubeKing. This prefab expands upon an A/D capture point setup originally found in the Ultimate Mapping Resource Pack.
This...
I'm trying to make a trigger_control_area and trigger_hurt but those options aren't showing up in the list of entity brushes. When I convert the trigger to an entity brush it just transforms into a prop_static entity. I dont know if there's some sort of requirement for activating trigger...
Once Again Halloween is Nearing, You Know What Does This Means Right?
New Maps!!!
Cp_BloodFall Is A Attack/defend Map Which Features :
-Skeletons !
-Bosses ! (Headless Horseless Horsemen!)
-Hell itself!
-Spell Spam !
-Soul Parties !
-More Skeletons
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