[Poll] Unique CP flow

Discussion in 'Mapping Questions & Discussion' started by OracleForms11g, Dec 24, 2017.

?

Would you play a map like that?

  1. Hell Yeah!

    4 vote(s)
    36.4%
  2. Nope.

    7 vote(s)
    63.6%
  1. OracleForms11g

    OracleForms11g L1: Registered

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    So, basically, I've started making a somewhat "competitive friendly" CP map: The whole stitch is that the map is vertical rather than horizontal. (in other words, a jumper's paradise)

    I've been wondering on how I could make players move a lot and get use to all of that vertical space.

    I've come up with a very special CP flow (I don't know if it's unique, but it's somehow original I guess)
    They are 5 CP in the map (BLU A, BLU B, MID, RED A and RED B) and plays like a 5 CP map, but mid is technically always open...

    upload_2017-12-24_17-9-53.png

    For exemple, BLU capped mid so they can cap RED A or RED B... But as soon as RED caps mid, RED can cap BLU A and BLU B regardless if one of RED's CPs is owned by BLU.

    You can basically turn the tides by capping mid. (Of course, you'll still need to cap your lost CP afterwards)

    But I have some doubt... I still don't know if it's a good idea, and I'd like to have as many opinion as possible.

    ----

    EDIT: here's a screenshot

    upload_2017-12-24_17-49-37.png
     
    • Like Like x 3
    Last edited: Dec 24, 2017
  2. Kobolite

    aa Kobolite One of the few dutch people here!

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    doesn't blu get an disadvantage since it is on the lower side
     
  3. OracleForms11g

    OracleForms11g L1: Registered

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    Humm.... I guess so...
    it's still in early alpha, so maybe it wont hurt to change that.