Open dev textured wide and with cliffs map reporting!
Used: Frontline pack;
Arrows pack https://tf2maps.net/downloads/arrow-pack.8921/
Birbs https://tf2maps.net/downloads/bird-signs.8460/
Some mumble... dev textures. I cant find dat, forgive me T_T
"I love this map."
credit: ME
Both teams will be forced to meet together inside the main building on intersecting paths. The map is simple in design. the main route is strait forward and takes you to the enemy base. The second option will give you more cover, and has 2 exits plus a cat walk leading outside. With the second...
Trying my hand at another map project. Payload this time, since I enjoy mapping for that gamemode over any others.
It is, or will be, fairly large, but dense enough that the issue of scale is nullified. The centerpiece being a large suspension bridge over some murky water. The payload begins...
A small KOTH map with a good amount of verticality and a water section in the middle. Originally named stockpile, I changed the name because there was another map already using it (Although I didn't find it on the workshop so I didn't notice). The map is a bit underdetailed, but I think the...
a small (probably underscale) ctf map with a small gimmick : players can attack each other from their intel rooms through a small window (quite a sightline, just make sure to avoid going under the bridge)
overview:
middle area:
attacking route:
intel room:
King of the hill map located in a forest. Red team spawns in a mining cave while Blue in an old castle. The control point is a bridge across the river. The map features torches that are used as a lighting source and can be used by huntsman snipers to light up their arrows.
Unravel is a standard KOTH map taking influence from Bagel and Badlands with the bridge taken from Badlands at a slanted angle and its theme also taken directly from Badlands.
Made (potentially) for the Back-2-Basics Contest.
This is the first map I'm uploading to this site. It's just your usual ctf map, it has a bridge that stretches across to the other team's base and intelligence. Enjoy playing it! (if you do)
Each team has one way to the control point. A bridge, leading to a pit containing the point. Once you are on the point, you cannot get out unless you use explosive jumping.
Each class has had a well thought out function for this map, many being a clusterfuck in the bridge.
Come to bridge town where mercenaries will fight each other to the death over a control point on a bridge (if you've seen this map before It's because I deleted the last one because I put the wrong file format and only after making this post did I realize how to edit the download on the page for...
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Monomo, A4 coming soon
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CP_MONOMO is a map set in Monument Valley, Utah/Arizona. Your goal is to capture the enemy's satellite and rocket system?
[PROJECT ABANDONED]
[Screenshots Outdated!]
I tried to give this map a more sad and depressing atmosphere. And overall just... weter...
You're fighting in an abandoned water cleaning facility with a bridge connecting to its main entrance.
During world war 2 two competing factories hire mercenaries to take over the competition. With the control point on the bridge, you can use the houses to fire upon the point, or swim under the bridge to flank around.
I basically wanted to make a detail map, but I thought it will be a good idea if I turn it to KOTH gamemode.
So here it is, KOTH_Rivedge
SPECIAL THANKS TO:
Manndarinchik (Map Tester)
Frontline Team
BulletCrops Team
mrmof
A Boojum Snark
Noggin
If you find any glitches or ERROR models, please...
Hi,
This is my first serious attempt at making a Team Fortress 2 map. The map features a moving control point on a bridge that moves vertically when the train arrives.
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