Suspension Bridge A1.2
The water is almost as troubled as the land above it!
Trying my hand at another map project. Payload this time, since I enjoy mapping for that gamemode over any others.
It is, or will be, fairly large, but dense enough that the issue of scale is nullified. The centerpiece being a large suspension bridge over some murky water. The payload begins its life up a small tunnel and across a storage yard in a quaint shed. From there it moves windingly through a structure and around some storage containers to the first point at the mouth of the tunnel. Then, it snakes around and under the bridge which is strewn with decrepit vehicles -and even a crashed bomber!- towards the second control point guarded with a wooden shack hastily constructed by RED as a final line of defense. Then the payload moves further into a small depot before entering a large structure. Inside the structure's high ceilings RED makes their final stand around the strange hatch in the floor that is the BLU cart's final destination.
The size of this map greatly favors large player counts and stalwart holds for every inch of rail. BLU should have to pay for every inch, and should be kept from snowballing at all costs!
It is, or will be, fairly large, but dense enough that the issue of scale is nullified. The centerpiece being a large suspension bridge over some murky water. The payload begins its life up a small tunnel and across a storage yard in a quaint shed. From there it moves windingly through a structure and around some storage containers to the first point at the mouth of the tunnel. Then, it snakes around and under the bridge which is strewn with decrepit vehicles -and even a crashed bomber!- towards the second control point guarded with a wooden shack hastily constructed by RED as a final line of defense. Then the payload moves further into a small depot before entering a large structure. Inside the structure's high ceilings RED makes their final stand around the strange hatch in the floor that is the BLU cart's final destination.
The size of this map greatly favors large player counts and stalwart holds for every inch of rail. BLU should have to pay for every inch, and should be kept from snowballing at all costs!
Again, I am sorry if it seems like I ignored your suggestions. I appreciate your comments greatly, they really help me get better.