Gravel Works a7
with a lot of slopes, changing highground and water it's hard not get carried away rocket jumping
This map was a test run on hammer ++ to get what's the difference with it. Naturally, I had no ideas of what to make so I kept building until something playable came about. I was probably inspired by viaduct dusbowl and highpass. The map itself is about highpass size, rotational symmetry, containing a mid with a bridge (similar to highpass) with a health pack under it and water spilling from the drains. from the underpass, there is a route going up that leads to a one way door to the enemy's battlements.