bridge

  1. ForceFul

    Defective A2

    When i was creating this map, I took a lot of hydro, because I really like the style of it. So, here it is. The main idea is closing windows, for example: when blu captures the point their windows close to help red, and when red captures the point blus windows open and reds close. Leave your...
  2. Aspennly

    Goldenroot a1

    Welcome to Goldenroot! A small English cottage on the south eastern coast. Best known for its small castle that is located in the center of it. Now used for anti aircraft turrets the mercs will have to fight over the land as the Mann brothers declare their ownership over it! Special thanks to...
  3. hamsterkins

    koth_inu a1e

    Inu is a king of the hill map based in the streets of tokyo. The central point is on a bridge over a river, which has boats down it, allowing the mercenaries to cross to the other side.
  4. B!scuit

    Campania A12

    pl_campania_a8's bridge but koth Similarities with plr_banana_bay are unintentional but p cool
  5. 200

    koth_brisk a1

    Pretty small KOTH map, "shortened-viaduct" formula, excluding 1 yard between spawns and mid. Yet another "test my map layout" submission. Yes, it may look kinda boring, but try it out and you are welcome to leave your constructive criticism below! Please pardon my arches.
  6. DerLego

    BridgeWorks A1

  7. Cynder loves Portal

    twin cranes A1.1BSP

    This map is an old map i did This map 2 buidings and cranes. One for blue and one for red. There are plenty of room to place walls, props and what ever you want.
  8. F4NGS

    canyoncross a1

    Started working on this map a few weeks ago with the idea of a koth map with a big death pit that divides the map vertically. The death pit has a couple of platforms so you can hop across to get the other side with some skilled jumps. I am liking how the map is coming along. though...
  9. frankvega

    ctf_taki a1

    - The map right now is not fully playable, the map will be symmetric so when I finish the RED part I will just have to copy paste and edit the necessary things for the BLU part - Stage: Alpha v1 Gamemode(Possibilities): Mainly Invade CTF, KotH, Arena, CP, A gamemode that I will be working on...
  10. frankvega

    Past 72hr Jam Entry Flox Station [Post 72hs Jam] v4

    A simple but funny map to make for the 72Hs Jam, this is the first time that I enter a contest here in TF2Maps and It has been quite some time since I made a map for tf2, but I really enjoyed making it. Simple description of the map: Once again the battle for the dominance of the Flox Station...
  11. frankvega

    Past 72hr Jam Entry Flox Station (King Of The Hill) v1

    A simple but funny map to make for the 72Hs Jam, this is the first time that I enter a contest here in TF2Maps and It has been quite some time since I made a map for tf2, but I really enjoyed making it. Simple description of the map: Once again the battle for the dominance of the Flox Station...
  12. Gadget

    Past 72hr Jam Entry Metal Bridge Beams Preview (Reupload)

    This is a work-in-progress package of various models that I'm using to construct a bridge in one of my maps. I would not recommend using them yet since there is nothing really final in the package so far and I'm most likely going to change the model origins, names and folders in the next...
  13. Languid

    Peaks b6a

    Hey there ! This is a map back from the dead! Last in development yeaaaarssss ago. The idea is meant to be a fairly straightforward koth map that isn't too turtle-y, allows varied movement and approaches to the point. I remember it playing fairly well in balanced tests, but lets see if we can...