WiP in WiP, post your screenshots!

Jul 6, 2015
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Ive been working on that detail practice again!!!!!
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:jimijam:
 
Aug 30, 2015
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Sunday Night Picture Dump Time!

Playing around with Frontline textures and using instances to create hexagonal geometry some more. The results quite conclusively proved that the texture quality on the big ol' rocket is crap. If someone needs a 72 Hour Jam project they could clean the texture up, I would appreciate that.
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Mid for a project I will probably scrap. The original plan was to swap this out for Fourth's ill fated mid, but the new plan is to take a break from mapping for fuck's sake.
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Proof of concept detail to see if Frontline and Mayan mashed together could create a Vietnam War flavored scene. I like it, but I probably won't be doing anything more with it
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re1wind

aa
Aug 12, 2009
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I think you mean pentagon, not hexagon.
Scrap that. It is a hexagon, the perspective just makes it look like a pentagon. my bad.
 

SSX

aa
Feb 2, 2014
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Was up till 3 AM listening to some crazy shit to make this. Only one more point to go and to flip all this stuff before I have a 5cp map.

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
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Was up till 3 AM listening to some crazy shit to make this. Only one more point to go and to flip all this stuff before I have a 5cp map.

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Reminds me of Granary. I like it!
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
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The only gamemode I know that is forced to be mirrored is SD, because SD needs a line, not a point (2 objective things).
Technicaly it can still be rotational. If the flag and capture area are seperated verticaly you can provide the same paths to both sides.

Mirrored maps have their flaw that they must allways be played in an even number of rounds to realy decide a winner as otherwise you could blame that you were on the wrong side of the map and lost because they had the advantage. This is most likely why plr and sd arent popular at all for comp.
Note that on pipeline stage 1 the red and blue staircase one 1 side are off by about 128HU, but that still could give a 1second advantage. Even though that side is probably barely used to begin with.

For sd it however could be interesting if there were both a red and blue flag. And 1 team has to exclusively capture the point. And this again can be in a rotational symmetry map.
 

KilogramHours

L1: Registered
Jul 15, 2016
12
15
I finally did it, I think I came up with a not-terrible center focus for my map!

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I'm not decided whether if I should make it a Koth map or a PLR map. I could make the payload cart go through the trench caves.
 

Diva Dan

hello!
aa
Mar 20, 2016
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It's looking really good so far, Grizzly! Just keep in mind that unless you do something different than bakscratch, you will end up getting lots of the same comments about how it's a ripoff of illios. I would suggest tweaking the gamemode or changing the kind of symmetry. Major changes, I know, but I don't want to see another great map be rejected so harshly again.
 

KilogramHours

L1: Registered
Jul 15, 2016
12
15
After a couple of hours I'm happy with how far the design has gone. I feel like I made a spacious, yet fairly compact building structure.

The "X" is where I plan to make the PLR cart end, and the "O" is where I plan to put the starting cart. With their paths lined in orange.

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