** Executing...
** Command: "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\tf" "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.vmf"
Valve Software - vbsp.exe (Jun 16 2015)
4 threads
materialPath: C:\ZXTY\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\ZXTY\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-2830.00 -2114.00 1600.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8224.0 5120.0 2376.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8224.0 5120.0 -520.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8736.0 5120.0 2336.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 6144.0 2336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 5632.0 2336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 2376.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 5120.0 -520.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 6144.0 2336.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (25273 bytes)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2494.00, -514.00, 1088.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2366.00, -514.00, 1088.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2238.00, -514.00, 1088.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2110.00, -514.00, 1088.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-1998.00, -1026.00, 1600.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2126.00, -1026.00, 1600.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2254.00, -1026.00, 1600.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2382.00, -1026.00, 1600.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2510.00, -1026.00, 1600.00)
Static prop models/props_trainyard/handrail128.mdl outside the map (-2830.00, -2114.00, 1600.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 133 texinfos to 92
Reduced 13 texdatas to 10 (453 bytes to 318)
Writing C:\ZXTY\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.bsp
1 second elapsed
** Executing...
** Command: "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\tf" "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0"
Valve Software - vvis.exe (May 29 2015)
4 threads
reading c:\zxty\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.bsp
reading c:\zxty\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.prt
LoadPortals: couldn't read c:\zxty\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.prt
** Executing...
** Command: "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\tf" "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0"
Valve Software - vrad.exe SSE (May 29 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\zxty\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.08 seconds)
1071 faces
6528451 square feet [940097024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
15 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 61/8192 732/98304 ( 0.7%)
brushsides 376/65536 3008/524288 ( 0.6%)
planes 352/65536 7040/1310720 ( 0.5%)
vertexes 1322/65536 15864/786432 ( 2.0%)
nodes 927/65536 29664/2097152 ( 1.4%)
texinfos 92/12288 6624/884736 ( 0.7%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1071/65536 59976/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 243/65536 13608/3670016 ( 0.4%)
leaves 942/65536 30144/2097152 ( 1.4%)
leaffaces 1193/65536 2386/131072 ( 1.8%)
leafbrushes 298/65536 596/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5680/512000 22720/2048000 ( 1.1%)
edges 3025/256000 12100/1024000 ( 1.2%)
LDR worldlights 15/8192 1320/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 82/32768 820/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1080/65536 2160/131072 ( 1.6%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1009128/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 20082/393216 ( 5.1%)
LDR ambient table 942/65536 3768/262144 ( 1.4%)
HDR ambient table 942/65536 3768/262144 ( 1.4%)
LDR leaf ambient 688/65536 19264/1835008 ( 1.0%)
HDR leaf ambient 942/65536 26376/1835008 ( 1.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3540 ( 0.0%)
pakfile [variable] 1812/0 ( 0.0%)
physics [variable] 25273/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2566
Writing c:\zxty\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.bsp
5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_triple_a0.bsp" "C:\ZXTY\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_triple_a0.bsp"