naming it makes it dynamic. You can have a hard maximum of 6 lightmaps on any given surface, which basically means you have to be super careful how you pick your dynamic lights (2 lights results in 4 lightmaps, 3 would result in 9, and break)
Source is an old engine, particularly TF2's branch of source. There is basically no support for dynamic lighting so it's generally never ever used.
A single dynamic light as an accent for say which team owns a capture point can be a really cool effect if it's done well, but just remember that everywhere that single light can see will get a second lightmap (one for on and one for off). Lightmaps are the pretty much the biggest contributor to filesize.
EDIT: Hey look at me replying to an ages old post!