- Sep 4, 2011
- 8
- 0
A medium sized KotH map set in a canyon. Players do battle in various buildings suspended in the middle of the canyon with the constant threat of dying a clumsy, painful death. The control point is located in the middle, inside a tower looming above the map. A fair amount of vertical space should make for some interesting movement for Soldiers, Demomen and Scouts while not completely leaving the less mobile classes in the dust.
Sooo, first actual TF2 map I've worked on and released, and I'm fairly happy with it. As I've only been able to test it with bots, I'd appreciate any feedback on the map. Balance issues, visual niggles, whatever really. The map is largely done, but there are still some graphical issues, like tidying up the lighting in places and the water texture needs replacing as it produces some weird visual artifacts at times.
Oh, and if you're interested in including this map in your server rotation, could you let me know? As I said, I've only been able to play with bots so far, and it'd be interesting to play it with actual players for once.
Sooo, first actual TF2 map I've worked on and released, and I'm fairly happy with it. As I've only been able to test it with bots, I'd appreciate any feedback on the map. Balance issues, visual niggles, whatever really. The map is largely done, but there are still some graphical issues, like tidying up the lighting in places and the water texture needs replacing as it produces some weird visual artifacts at times.
Oh, and if you're interested in including this map in your server rotation, could you let me know? As I said, I've only been able to play with bots so far, and it'd be interesting to play it with actual players for once.
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