The middle point is maybe a little to open with not much cover anywhere.
Also one other suggestion. I am not sure exactly how to describe this but il do my best.
If you look at valves maps, all the walls, entry/exit ways, buildings, have a specific purpose. Some are reds and some are blus making it look like in real life the teams would use these buildings if you get what i am going at. Everything is very distinct and obvious what it is for and where to go.
Alot of custom maps have a problem of having to many places to go, or walls and doors that are not necessary. Instead of having so much, try to make more distinct ways to go that would make sense for blu coming from on point processing to capture the next and vice versa. It wasnt that i was getting lost in your map, it just seemed that some areas were unnecessary for our team to capture or more of an annoyance. I recommend looking at granary, badlands and other 5cp maps and look at the walls and edges of the maps. They are distinctive and seem natural for a human to proceed to their destination without having to wander or check for signs as much.
But all in all i really enjoyed you map, had some great moments on the last point as blu. I hope i explained this and it makes sense, sorry for the wall of text. Good luck with mud bath.