Wegason
L3: Member
- Aug 16, 2009
- 147
- 64
I really like the middle point, lots of routes to it, under it, and round it, which makes for good gaming. Both teams had difficulty at first capping points 2 and 4 respectively but after that it was a real battle.
I think one of the drawbacks of the last point is that the attacking team can completely cut off the access of the defending team to the control point due to the way it is laid out.
This is wrong.
The defenders have to have a chance of getting to the point from spawn without the entrances to the final CP for the attackers allowing snipers and demomen to cut off the defenders almost completely.
A different layout or an alternative route to the cap point is required I believe.
Perhaps a hallway in from the back with a spawn exit point that is out of the sniper sightlines.
That or put more objects and cover between where the attackers come from and the defenders leave spawn.
I think one of the drawbacks of the last point is that the attacking team can completely cut off the access of the defending team to the control point due to the way it is laid out.
This is wrong.
The defenders have to have a chance of getting to the point from spawn without the entrances to the final CP for the attackers allowing snipers and demomen to cut off the defenders almost completely.
A different layout or an alternative route to the cap point is required I believe.
Perhaps a hallway in from the back with a spawn exit point that is out of the sniper sightlines.
That or put more objects and cover between where the attackers come from and the defenders leave spawn.