Mudslide

Wegason

L3: Member
Aug 16, 2009
147
64
I really like the middle point, lots of routes to it, under it, and round it, which makes for good gaming. Both teams had difficulty at first capping points 2 and 4 respectively but after that it was a real battle.

I think one of the drawbacks of the last point is that the attacking team can completely cut off the access of the defending team to the control point due to the way it is laid out.

This is wrong.

The defenders have to have a chance of getting to the point from spawn without the entrances to the final CP for the attackers allowing snipers and demomen to cut off the defenders almost completely.

A different layout or an alternative route to the cap point is required I believe.

Perhaps a hallway in from the back with a spawn exit point that is out of the sniper sightlines.

That or put more objects and cover between where the attackers come from and the defenders leave spawn.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Thanks to my lazy ISP (took them 1 day to reactivate my internet), I couldn't attend gameday to see this version being played, but I'll look at the demo soon.

You make a good point, Wegason, but it should also be said that defenders are supposed to be very underpowered when their last point is under attack. I can still see how it can become downright annoying, though, so I'll see what I can do.