There have been lots of discussions about the size of maps and a lot of people seem to suggest that anything bigger than a valve sized map (pl_goldrush is 74MB for reference) is too big.
Since pl_hoodoo is now at 103MB it qualifies as too large, until now I've just been very stubborn about the filesize but since a server owner has taken the time to email me about it I thought I should actually re-evaluate my position on the matter.
So I've come up with a few ideas of how to continue:
Discuss.
Since pl_hoodoo is now at 103MB it qualifies as too large, until now I've just been very stubborn about the filesize but since a server owner has taken the time to email me about it I thought I should actually re-evaluate my position on the matter.
So I've come up with a few ideas of how to continue:
- Stay stubborn and let filesize increase and simply hope valve want it in an update which of course will negate the worry of filesize
- Go soft and try my hardest to reduce the filesize as much as possible by stripping out custom textures, removing some cubemaps and lowering lightmap resolutions
- A mix of the two, create two maps, pl_hoodoo_*version* and pl_hoodoo_reduced. The first will be the unadulterated file with high filesize and the latter will have no custom content at all, lower res lightmaps and fewer cubemaps. The cut down version is released at _b3 level and not updated whilst the other version is tweaked and modified in the usual cycle
Discuss.