Stage 1:
Everything looks huge and we are tiny men running around inside a doll house, easy to die from fall damage due to loads of high falls and no railing, defenders have height advantage out of attackers spawn 2 - this is common across the whole map, really roomy need to be filled with props to hide behind and not get attacked straight away this is an issue around the whole map - obdvious sniping advantage, the space from the balcony to the final cap is too far and there is only 1 way down which a pyro can airblast making it hard to push onto last even with uber... if you try jumping down you take loads of damage, change some textures the brick is not nice on the eyes, soldiers do low damage due to the distance the rockets have to travel