Chasam (WIP)

Danne

L1: Registered
Jun 29, 2012
11
0
Underworld (WIP)

Hello! I am Danne. I am also a robot bent on destroying humanity! Here is my first map. I have been working on this map for about a week. It is nowhere near done. I am very new to mapping. So, I need some constructive criticism.

Heres the mediafire link
http://www.mediafire.com/?cl8bb6r11h3tpfu

Screenshots:
2012-07-03_00001.jpg

Weird teleporter glitch

2012-07-03_00002.jpg

Room Before the chasam

2012-07-03_00003.jpg

Ledge over the chasam. Oh, and mind the gap.

2012-07-03_00004.jpg

Yep. That's a chasam

2012-07-03_00005.jpg

Same thing on the other side
 
Last edited:

LMFAO

Banned
Jun 14, 2012
131
60
This is better off in the Map Workshop section.
 

Danne

L1: Registered
Jun 29, 2012
11
0
Thank you mr. Admin for moving this. I'l transfer the file over to dropbox.
 

LMFAO

Banned
Jun 14, 2012
131
60
I didn't notice. I probably saw it in Map Development.
 

Danne

L1: Registered
Jun 29, 2012
11
0
No problem.

You can also now add screenshots and properly edit the release so the download button works.

I'l add screenshots when I can get steam to run (It's running off an external with a faulty cord. I have to get the cord to Juuuuuusssssstttttt the right angle for it to work)
 

Danne

L1: Registered
Jun 29, 2012
11
0
Because it was new at that point. We have a whole section that shows new posts.

Also, no screenshots = no comments

Fair enough. I'l try and get it running in either SDK or in TF2 (Both of which are not working for me ATM)
 

LMFAO

Banned
Jun 14, 2012
131
60
Looks nice. Few issues

* The second screenshot shows a possible leak in your map. I'd suggest you to load your pointfile.
* Lighting marks with an invisible source on the third screenshot is plain ugly. Try adding some possible torches and place the light entities on top of them.
* The fourth screenshot which shows a hallway, it's looks too crowded and can be easily become a chokepoint. Try expanding it which gives more room to push.
 

Danne

L1: Registered
Jun 29, 2012
11
0
Looks nice. Few issues

* The second screenshot shows a possible leak in your map. I'd suggest you to load your pointfile.
* Lighting marks with an invisible source on the third screenshot is plain ugly. Try adding some possible torches and place the light entities on top of them.
* The fourth screenshot which shows a hallway, it's looks too crowded and can be easily become a chokepoint. Try expanding it which gives more room to push.

1. Leak? Is that when you can see outside the bounds of the map?

2. Ok. I'l see what I can do.

3. In my playtest, that did end up happening. I'l also try fixing that up.

Thanks!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
1. Leak? Is that when you can see outside the bounds of the map?

Sort of, yeah. Go to Map > Load Pointfile to find the gap. And in the future, if you've made any changes involving brushes that touch the area outside the map, compile it with just VBSP at first and check the compile log for lines that say "**** leaked ****" before going on to do a full compile. Saves a lot of time and trouble.
 

Danne

L1: Registered
Jun 29, 2012
11
0
Sort of, yeah. Go to Map > Load Pointfile to find the gap. And in the future, if you've made any changes involving brushes that touch the area outside the map, compile it with just VBSP at first and check the compile log for lines that say "**** leaked ****" before going on to do a full compile. Saves a lot of time and trouble.

Thanks for the tip!
 

The_Virgo

L1: Registered
Jul 3, 2012
11
3
It reminds me a little of the Timesplitters 2 map chasm ... or maybe I'm just a TS Fanboy.

Either way, it's coming along nicely and, even though it is not finished, I do like the lighting of the chasm area. It's nice and bright while the rock walls around it disappear into darkness.

Good luck! Can't wait to see how it progresses! :)