Underworld (WIP) Hello! I am Danne. I am also a robot bent on destroying humanity! Here is my first map. I have been working on this map for about a week. It is nowhere near done. I am very new to mapping. So, I need some constructive criticism. Heres the mediafire link http://www.mediafire.com/?cl8bb6r11h3tpfu Screenshots: Weird teleporter glitch Room Before the chasam Ledge over the chasam. Oh, and mind the gap. Yep. That's a chasam Same thing on the other side
On a serious note, allowing us to download from this site is usually a plus. The name Chasm is already taken, too.
No problem. You can also now add screenshots and properly edit the release so the download button works.
I'l add screenshots when I can get steam to run (It's running off an external with a faulty cord. I have to get the cord to Juuuuuusssssstttttt the right angle for it to work)
Because it was new at that point. We have a whole section that shows new posts. Also, no screenshots = no comments
Fair enough. I'l try and get it running in either SDK or in TF2 (Both of which are not working for me ATM)
Looks nice. Few issues * The second screenshot shows a possible leak in your map. I'd suggest you to load your pointfile. * Lighting marks with an invisible source on the third screenshot is plain ugly. Try adding some possible torches and place the light entities on top of them. * The fourth screenshot which shows a hallway, it's looks too crowded and can be easily become a chokepoint. Try expanding it which gives more room to push.
1. Leak? Is that when you can see outside the bounds of the map? 2. Ok. I'l see what I can do. 3. In my playtest, that did end up happening. I'l also try fixing that up. Thanks!
Sort of, yeah. Go to Map > Load Pointfile to find the gap. And in the future, if you've made any changes involving brushes that touch the area outside the map, compile it with just VBSP at first and check the compile log for lines that say "**** leaked ****" before going on to do a full compile. Saves a lot of time and trouble.
It reminds me a little of the Timesplitters 2 map chasm ... or maybe I'm just a TS Fanboy. Either way, it's coming along nicely and, even though it is not finished, I do like the lighting of the chasm area. It's nice and bright while the rock walls around it disappear into darkness. Good luck! Can't wait to see how it progresses!