good or bad direction/change?
Looks hella-open. Consider making the point on a hill like viaduct. Make the hill flush with the first tier of stone walkway in the back. May help to make the height variation you've got a little less extreme.
good or bad direction/change?
The setting is an old, dignified Swiss health resort, so a billboard is of the question, but I guess I could put some makeshift barricades there or something. I don't want to break the skyline without reason, though, I'll wait and see for a while first. I didn't get any complaints about the area in the map's first and only playtest, and it's accessible from all directions and vulnerable to Snipers, so it may be less defensible than the picture makes it seem.That looks like quite a high and easily defensible position, even without the mega sightline. You could add something on the roof- a billboard, perhaps.
I didn't get any complaints about the area in the map's first and only playtest,
Ouch.You didn't get much complaints about that area in general as whole map was in need for rescaling both height and size wise.
Also, i hate to say it dude, but not getting comments on something doesn't mean it's not a problem. At best, it means that it's not the biggest problem.
ask and ye shall recievere1wind, i have an idea for the area I'd like to pitch; do you have a top-down view centered on that point?
pictures