well, uh, this is what i think
looks nice, tho it looks like theres nothing to stop red building sentry nests on the low roof above the spawn exits, which will be damn hard for blu to shift from that angle. also, it looks like the little dam at the end is right next to the start. actually the map looks like one large area
Thank you, I will fix the Spawncamping. Also I will cut my map into little pieces.
that square slopy stairy thing next to the point is just weird
Yeah I will remove it
you can see three capture points from this one position. thats Bad
Thank you for this hint
can players even get up/down that ramp without riding the cart? that will be very hard, if not impossible, to get across for blu, as red soldiers could jsut knock them off into what is probably that death pit. also, stop the ugly shadows by turning the shadows off on your tracks
I think I will make maybe a bridge and yes I will turn the shadows off.
this looks like the final point. does red even have a spawn? can blu just walk to here right from their spawn? and yes, skybox prop in the Not Skybox is a big no no
Yes this is the final Point. The Red Spawn isnt finished yet( not even started) and Blue shouldnt be able to walk there from their spawn.
to be brutally honest, i would scrap it and start again. plan your map on paper or something before you build it. give each capture zone its own area focused around that point, and also have it so that you can see no other capture point from each one.
Actually I plan my map on a paper ( I fail ). But I wont scrap my map. Anyways thank you very much!