- Dec 28, 2008
- 944
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DJive did make this a while back. God knows when it was last updated though.
http://forums.tf2maps.net/showthread.php?t=807
http://forums.tf2maps.net/showthread.php?t=807
True... I forgot about that, but still. He just posts that for the introduce your self forums, is there a "somewhat well publisized" link to it?Haha, isn't that what engineer is for?
DJive did make this a while back. God knows when it was last updated though.
http://forums.tf2maps.net/showthread.php?t=807
Maybe we should take what engineer has, and what Jive did, update it, tweek it, and make it accessible for people easily, either a better sticky, or a direct link to tutorials.
Eh. As long as you really do emphasize that it is #3. I don't know if anyone has noticed, but I actually rarely recommend my pack to really new mappers, only to people who look like they know what they are doing, or have come from mapping on another engine.3) Get ABS's pack
What about creating a PDF file that's available for download & is then always available offline? Perhaps with extra sections for compiling all the other great tutorials?
My thoughts exactly. Mapping is an artists, and we, like it or not, are artists. Just in an odd, slightly 60's esque medium.
...New people are coming out of everywhere and have the same problems as anyone starting a skill/project--just remember how it felt to be new here and the trials you went through to be accepted before posting or deciding to step on someone's hands for a viewpoint you disagree with.
It is worth noting, if you are gonna have a PDF version a lot of people don't like reading much. I know when I first started mapping Ph4t3s youtube tutorials helped me immensely, so if you're making a pdf; a set of videos going through the guide would be good as well.
I'd be willing to help/whatever with it but for whoever does it (if it does get done) the information shouldn't overwhelm people. I remember when I first found out about optimization I got linked to optimization.interlopers.net and I hadn't a clue what the fuck it was on about.
At the risk of sounding pedantic, Level Design is design. Design = problem solving and you problem solve issues within your map. Balance, immersion (what you were thinking of; the execution of aesathetics) and performance.
It's funny because when some of us started (aka pre-Source) there were hardly any forums besides chat bear and the snark pit. People interested in level design had to figure most stuff out on their own or read the limited tutorials and make do. If you weren't legitemately interested there wasn't much point to engaging in it. People totally take TF2M for granted. It makes me think of the whole give a man a fish, he'll eat for a day, teach a man to fish and he'll eat for a life time. People come to us for quick and easy resolutions, which most of them never get. It can be hard on an individuals mental fatigue when they have to repeat this over and over. But then it's best just to pretend to idle in the chat and not chip in incase you flip. Or throw up a couple articles explaining the status quo so you just have to throw a link instead of a tired remark.
I think a contributor to the problem is talking to newbies the way people talk to each other. There are a lot of us that know each other pretty well, and say stuff that would be otherwise excessively harsh and mean, but the receiving party knows it is a tongue-in-cheek half sarcastic statement. New people cannot detect this since they don't know everyone's personality yet, so they simply see it as fully offensive.
http://forums.tf2maps.net/misc.php?do=cybstatsThis is probably the reason it's so rare for us to get new members.