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Completely remade Mid from scratch and redesigned connectors to become shorter routes to mid.
Divided lower connector into mid into 2 rooms and raised the 2nd floor
Shortened the farthest connector to allow for a shorter time traveled between mid and 2nd
Redesigned main route to mid to decrease chances of getting sniped when traveling to mid
Moved both 2nd forward spawns underneath mid's control point
Fixed a major bug in forward spawns causing players to get trapped inside forward spawns, this was caused by me not knowing how to make 1 way forward spawn doors, these have been changed to regular respawnroom doors for the time being.
At this point now I think I'm happy with the way Mid looks and I cannot wait to see how the map plays. I am currently looking for feedback on both the new mid and more importantly last as I feel players may think of it as claustrophobic and too closed off to be of any benefit to both the defending team and the attackers.
If you have any feedback reguarding the map please let me know either through this thread or through Discord. Happy testing!
Added signs to better help guide players around the map
Fixed a bug in Blu's first forward spawn causing players to spawn underground.
Fixed a bug allowing players to trap other players in red's forward respawn room. (if the bug persists I will allow the forward spawns to be opened from both sides and lock when the forward spawn is moved back.)
Added ramps at mid to help players easily get onto the point.
Lowered wall at last to allow sentries on the high ground to actively shoot at players attempting to cap.
fixed a gap in between a door at 2nd into last's connectors.
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